By all means, encourage the raising of the skill floor for players in PvP; whether it be through general PvP or FL-specific linkshells or large online groups in which new players can join and get advice from veteran PvP players, or through NN, or other guides.
But I am adamant that premades are not the way to do this. For the most part, I have seen it have very much the opposite effect, with such premade teams pushing players away from FLs and inciting a defeatist 'why bother? Just end it fast' approach which is already an existing issue.
Yes, take a prominent commanding role, do well within FLs, inspire others in your success, and emphasise their ability to achieve the same success with practice.
But to repeatedly crush them under heel? To utilise advantages such as voice chat and a coordinated premade team to obliterate opponents to the point that there is very, very little that they can do (aside from a full game of 2v1 or premade formation of their own)? To render your other alliance members meaningless, only there to fight over the scraps that remain?
They will ultimately come to the conclusion that FL is not for solo players and that they have no influence upon the outcome, unable to compete without a coordinated premade of their own. A few very competitive players might be driven by that desire to make life hard for the premade and force them into a loss, but many players will not. It will push a larger proportion into a defeatist attitude of 'who cares? They will win, we can't do anything. Let's just end it and get out'.
This isn't particularly helped by the toxic and arrogant approach that many premade teams seem to quickly develop, in which beginner players who may want to give a try/get practice at commanding etc. instantly get shut down with "I have a huge win rate, you don't, so shut up". That isn't promoting learning whatsoever, it's just arrogance.
All in all, yes, you can push for better. But push too hard and you're doing the opposite



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