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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EvianYmir89 View Post
    I also find it annoying that only two of the tanks get invulns for lb while the other two get attacks. It should be all one way or all the other
    True. Like kind of weird that Gunbreaker's junction function doesn't modify their limit break. Like maybe if they have tank junction they are immune to slows and roots. Or if they have dps junction, it either makes them deal more damage with each swing of their LB OR the debuff they apply has an increased percentage (like 1% or 2% at most per stack). Or if they healer junction maybe they just get a barrier with a potency based on total damage dealt with the limit break.

    As for warrior, its just one massive grab bag of stuff. Increased damage, increased movement, immunity to crowd control, temporarily increased maximum health, increased healing received, also enemies can't guard.

    Of the bunch, gunbreaker is, for me personally, honestly the most fair and fun of the four tanks to be fighting. They got some tricks to make themselves somewhat tanky, but they are mostly just damage, speed, and chasing potential.
    (0)

  2. #2
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Couple random remarks:

    1. It's been said a million times (but what choice do we have other than repeat it until it get through?): salted earth has absolutely no business whatsoever being a regular ability on a 30s CD. It should be a LB.

    2. Regarding the netcode: any ability used by a player to try and defend or disengage should clobber any movement altering ability applied on that player during the same server tick, especially if the later is an AoE. The reason is the the former is a clutch defensive move (which should be rewarded), whereas the later is mindless spam (which shouldn't). Too many time I've had used sukuchi fair and square (on my client) to get away from a zerg only to get pulled back half a second later when the server resolves it as "you know what, the mindless AoE CC spam wins, f you"
    (10)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Taliriah View Post
    Couple random remarks:

    1. It's been said a million times (but what choice do we have other than repeat it until it get through?): salted earth has absolutely no business whatsoever being a regular ability on a 30s CD. It should be a LB.

    2. Regarding the netcode: any ability used by a player to try and defend or disengage should clobber any movement altering ability applied on that player during the same server tick, especially if the later is an AoE. The reason is the the former is a clutch defensive move (which should be rewarded), whereas the later is mindless spam (which shouldn't). Too many time I've had used sukuchi fair and square (on my client) to get away from a zerg only to get pulled back half a second later when the server resolves it as "you know what, the mindless AoE CC spam wins, f you"
    Yeah the netcode is especially bad if its not on JP. As there is always a 0.5 second window, hence the slidecasting method. This was most evident with how bad the netcode could be with the Fall Guys event awhile ago, where you can get hit by the lag of things like hammer on the obstacle course as the aoe would linger 0.5 seconds longer than what you actually see. This can also happen with Samurai in PVP where you actually need to wait 0.5 seconds for a server tick as while you might see the chiten debuff on an enemy, they technically don't actually have it, so doing the limit break actually doesn't register as the enemy actually having during that small window. This can also be applied to PVE content such as with the ARR trials like Leviathan where even though they have the invulnerability buff, there is a 0.5 second window where they can still be damaged and this in turn can cause phases to be skipped that would normally be impossible.
    (0)

  4. #4
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    At some point, the map should be required to stay open. There is far too many times I see people follow the leader into death traps.
    My other gripe is when the third place team just decides to give up fighting the first place team to fight the team in second.
    (1)

  5. #5
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    I have made my peace with how bad the pvp is in this game. I just play frontlines as ninja and solely focus on surviving (aka stay with the zerg, and if people are dispersed just wait until they aren't) and get some kills in. I don't care about winning. It's the most fun I've had in pvp in this game (which isn't saying much).
    (0)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EvianYmir89 View Post
    At some point, the map should be required to stay open. There is far too many times I see people follow the leader into death traps.
    My other gripe is when the third place team just decides to give up fighting the first place team to fight the team in second.
    Some of that is becoming so egregious, it looks like win trading.
    (1)

  7. #7
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Dark Knights & Pre-made Dark Knights have been pissing me off for months, such a broken job when combined with the Scholar.

    I'm being forced to play this class way more often than usual just so the bull&&&& can get evened out a bit, and I hate having to do so.
    (3)

  8. #8
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Yep, I'm absolutely sick and tired of the Dark Knight Salted Earth spam bullshit too (and other issues like the constant CC/stunlocking with no diminishing returns). I'm to the point of being completely fed up with playing and may cancel my subscription again (and permanently this time) if they don't fix some of these ridiculous broken things whenever the first PVP patch comes after Dawntrail.
    (3)
    Last edited by NorthernLadMSP; 04-25-2024 at 11:36 AM.
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  9. #9
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    Yep, I'm absolutely sick and tired of the Dark Knight Salted Earth spam bullshit too (and other issues like the constant CC/stunlocking with no diminishing returns). I'm to the point of being completely fed up with playing and may cancel my subscription again (and permanently this time) if they don't fix some of these ridiculous broken things whenever the first PVP patch comes after Dawntrail.
    Hey at least they nerfed our damage and we're hitting you with a wet noodle.
    Our job is done once we popped salted earth. Take that away though, and what's left?
    Most jobs feel like onetrick ponies in pvp.
    (1)

  10. #10
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Hey at least they nerfed our damage and we're hitting you with a wet noodle.
    Our job is done once we popped salted earth. Take that away though, and what's left?
    Most jobs feel like onetrick ponies in pvp.
    And yet most jobs single trick are neither at best super annoying (i love getting pulled and pushed around all the time, it's really fun) and at worst enabling to wipe an entire party at once.

    Also, most jobs single trick are LBs, not something spammable every 30s.
    (6)

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