Thank you for pointing that out. I thought including the quote would be enough.
I think discussion on any forum is a tall ask. People on the internet will try anything but talking to someone genuinely. You can't even get someone to explain their position in one post when asked. ;-;
Pretty much agree with you about the leeches. I would add that there is a major effort-time ratio involved.
As for premades, At least some only want to play with friends and others only want to see others lose. It's not some major point. winning is very important to many of them, including myself.
I'm also going to reiterate that while some do use voice, a majority do not. On aether, there are several cwls that people gather up parties with and just use chat. The static party of 4 hyper coordinating in voice is the execption not the rule.
I wanted to expand on (capable/willing to bring about cooperation). Being incapable of is as much as the team's fault as any commander. I.e. I can tell people what jobs are good, when to attack/leave, what objectives to cap; it means nothing if the team doesn't follow.
Being unwilling to coordinate with randoms has its own set of problems. Many leaches react negatively, threatening reports. You take on a lot of responsibility by trying to lead your team, and it's complicated when you first start. I currently use around 32 macros for calls on top of targeting, waymarks, and job actions. It is dreadfully easier to get 3 others who don't need calls and use mob mentality to support you. Less power usually, but you avoid getting flamed. (I'm not saying you need all those macros to be effective, but if I don't express my exact intentions clearly and quickly people won't follow.)
As to why you would "force" this style of play onto others... PVP is a competition. Competition breeds innovation as well as a desire to win. It should be natural to adopt better strategies that increase your chances of winning. NA/EU are simply behind.
Everyone on JP knows how to spread out for dark pulls, guard drg dives, burst on dark salted earth's. They understand pinching and baiting maneuvers and if there is a caller will do their best to listen. Any average premade is no better than the average solo player. Even the top groups rock about a 40%.
The issue we have right now (and why I think FL sucks calling back to this thread's namesake) is the speed at which people are improving is far to slow. The "will to win" isn't enough incentive for the average player to improve. They have a choice between acting like a premade and acting like leeches, and for most, that answer is obvious.



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