Quote Originally Posted by Chiyeko View Post
Just make a 2s faction map less development time and less complaining then again developer are JP so they will not see this or read or care about it.
There’s already a mode like the one you’re suggesting: Rival Wings.
The problem is that hardly anyone plays it consistently.
Once your team falls behind, meaningful comebacks are extremely rare.
That lack of recovery potential kills long term engagement.

The only time participation spikes is during Moogle events, and that’s largely because matches tend to end faster than Frontline, making it an efficient way to farm Tomestones, not because the mode itself is especially compelling.
For that reason, I strongly disagree with your proposal.
We already have a long-running example of how this design philosophy plays out in practice.
World of Warcraft battlegrounds have spent nearly two decades struggling with snowball mechanics and one sided matches, and the results haven’t exactly been encouraging.