Quote Originally Posted by Striker44 View Post
Which is what I was pointing out...if you're going to make the argument about healers, focus on the healing parts, not DPS.
Why? As stated dps actions are AS important if not more than the heals given that they are the core focus of healer optimization and the most used actions we have, I see no logical reason to not focus on them outside of the dumb argument of "YoU ArE A HEAleR NoT a DPs" which entirely missed the mark of the discussion.


If you enjoy the current iteration good for you but I don't see how jobs can be labelled as "unique" when:

-The Dps rotation is almost the same on all of them and is what we do the most (in fact generic dot and generic nuke are usually over 80% of the total GCDs)

-The cooldowns are standarized to the point of having 1 to 1 equivalences across jobs, very few stand out and those are limited in use and not necessary in most of the content.

-This expansion's "new healer" is an Sch clone.

-Their GCD heals are as carbon copies as they can get down to the exact potency


It's fine to have jobs that are eassy to approach, but that doesnt imply they can't be different. We should strive to have 4 different easy to learn but hard to master jobs, not 4 jobs with the depth a puddle that feel like twin brothers.