No, but I think that would be a fun mechanic that WoW has done a few times where you have to heal an NPC to full to complete the encounter. The healers do the majority of healing, but the other jobs get an extra action button to help with.
Thing is they took away one of the few examples of that when they were reworking dungeons for trusts. Remember in the Aery you had to keep Estinien alive while he was surviving damage during the whole add phase of Nidhogg. Now that part is gone, and now we only have to two instances where you can heal enemeies to death in Shinryu ex with the dragon heads and DRS with the ghosts after the second boss.
Again I will just say this that Yoshi-P and his team are fools when it comes to healers.
It may be harsh what I'm saying but let's look at the history.
First we have the conception of astro from the start of heavensward or rather the middle part because I've had trouble looking for it but I remember hearing that the creation of Astro didn't happen until halfway through development of heavensward. We also saw the mess that happened for all the expansion and this brings out reddit post from an old healer main and how SE really just went overboard with the 3.4 astro buffs. https://www.reddit.com/r/ffxiv/comme...xt_of_endgame/
Then we had the first iteration of lilies in stormblood and look at the massive backlash they got for that. https://www.youtube.com/live/XIrfV_7kFSs?si=Iuq_6U1yGR9UFa2K here was the e3 2017 and he really can't comprehend it. It's at about 5 hours 30 minutes that he is talking about white mage and he doesn't even go into the rationale of why they went with lilies as they were. I know what he is trying to say in that we needed to give it a try but we already had a testrun with what Astro old spear effect was with cdr and that it didn't really work.I'm disappointed because S-E relies too heavily numbers buffs. Ability X potency is now increased. Ability Y's duration is now extended. Ability Z's cooldown is now reduced. These buffs are lazy, sloppy, and boring. They often fail to address the issues.
We also had the media tour with shadowbringers and all these interviews and very few healer questions. https://www.reddit.com/r/ffxiv/comme...h_yoshida_bit/
Last edited by Maltothoris; 01-01-2024 at 01:15 PM.
This clip, with the context we have now of 'actually, the players were right, it WAS bad design, and had to be completely changed two years later' is hilarious and sad in equal measure. 'Calm down and give it a try before you criticize it, you might be missing key information on how it works if you judge it without trying it first' does not cut it in a game where we can math out our potency output perfectly (due to the relative simplicity of how skill potencies work compared to other MMOs)Then we had the first iteration of lilies in stormblood and look at the massive backlash they got for that. https://www.youtube.com/watch?v=XIrfV_7kFSs here was the e3 2017 and he really can't comprehend it. It's at about 5 hours 30 minutes that he is talking about white mage and he doesn't even go into the rationale of why they went with lilies as they were. I know what he is trying to say in that we needed to give it a try but we already had a testrun with what Astro old spear effect was with cdr and that it didn't really work.
As a little aside, a cool thing you can do if you want to share a particular part of especially a long video is if you pause the video at the moment where you want someone to start watching, and go to "share," there's a checkbox at the bottom of the window that lets you start the video link at the particular moment that you're in for that video, and the link you share will then start whomever clicks it at that exact moment. It's not that important, but it's a feature I really took advantage of when I learned about it. I find it super helpful especially at work when sharing video references of things we might be talking about.Then we had the first iteration of lilies in stormblood and look at the massive backlash they got for that. https://www.youtube.com/watch?v=XIrfV_7kFSs here was the e3 2017 and he really can't comprehend it. It's at about 5 hours 30 minutes that he is talking about white mage and he doesn't even go into the rationale of why they went with lilies as they were. I know what he is trying to say in that we needed to give it a try but we already had a testrun with what Astro old spear effect was with cdr and that it didn't really work.[/URL]
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