You should take anything that is said on the internet with a grain of salt. A very smart thing to go by.
By my own personal experience, with two and a half decades of MMO gaming, it's easy to tell when a developer/producer is talking out of their arse.
Last edited by MisterNublet; 12-31-2023 at 02:15 AM.
Damn, how dare you to question our one and only god and savior Yoshi-P. You're just jealous of his success!!!11!1! :[
I don't know why I should take the word of a producer, who was against housing demolition in a subscription based model and yet implement such a feature.
Honest question, no snark, what would less homogenization look like to you? From the little I understand, if you change up all the buff/skill timers to have them not all line up nicely, you start to get issues where some job fit in awkwardly to high end fights, which means that some jobs will simply not be wanted for certain fights.
So I legitimately have to ask. You guys have been around a while, and these changes have been around for quite a while. There are several threads about the gaming catering towards being easier to play and understand then how things previously were, and that trend does not appear to be changing anytime soon. What exactly are you realistically expecting to happen? The only thing that usually drives changes are when the bottom line is impacted. One advantage of homogenization is that it is easier to swap to a different class within that role and being able to pick it up quicker. I do realize on the flip side that people liked the differences, but no one will ever be able to come up with a solution that makes everyone happy. Do I think the game is far from perfect? Absolutely not. However, the only thing I can say is it is up to each individual to determine if the pros outweigh the cons enough to stick around and maybe come back if the direction changes more to their liking.Damn, how dare you to question our one and only god and savior Yoshi-P. You're just jealous of his success!!!11!1! :[
I don't know why I should take the word of a producer, who was against housing demolition in a subscription based model and yet implement such a feature.
Most of those are DPS spells, which isn't the core aspect of a healer...
Personal opinions are personal opinions. Me? SCH is my favorite healer. It used to be a tie for me between SCH and WHM, but now it's a clear win for SCH. I have a lot of fun playing it with its current design.![]()
Remove a vast majority of raid buffs or turn them into self buffs only. There are only 3 jobs, at most, that should have a raid buff: Astrologian, Scholar, and Bard. Going further, raid wide buffs should be once per fight as well. This will remove the issue or need to align buffs in high end fights.Honest question, no snark, what would less homogenization look like to you? From the little I understand, if you change up all the buff/skill timers to have them not all line up nicely, you start to get issues where some job fit in awkwardly to high end fights, which means that some jobs will simply not be wanted for certain fights.
Once you remove the copious amounts of raid buffs, allow speed stat to affect the cooldown on personal buffs. This will open up further build options by allowing jobs to either build for faster GCDs, or slower, harder hitting GCDs.
Currently, the gameplay is held hostage by this 2 minute meta and everything needs to be designed around it or it won't work. Example: Paladin being reworked around the 2 minute meta.
YesDuring the information drops for Shadowbringers, didn’t Yoshi P say something about not wanting to take away core aspects of a job or heavily nerfing jobs because those players would feel upset?
Shadowbringers Scholar:
-Miasma
-Miasma II
-Shadow Flare
-Bane
-Fey Caress
-Fey Wind
-Silent Dusk
-Eye for an Eye
-Virus
For further reading:
https://forum.square-enix.com/ffxiv/threads/391892
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I can't believe they've let this go on for almost half a decade at this point. It's so bad lmaoooooo
Sorry to butt into a convo, but just felt like saying buffs/skills didn't line up perfectly through SB and ShB and jobs were never excluded because of that reason.Honest question, no snark, what would less homogenization look like to you? From the little I understand, if you change up all the buff/skill timers to have them not all line up nicely, you start to get issues where some job fit in awkwardly to high end fights, which means that some jobs will simply not be wanted for certain fights.
Our players are the devs now. We need the players to come to a concensus how to develop our game.
I don't know how you can go from saying that into blaming the playerbase for THEIR own decisions.
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