Our players are the devs now. We need the players to come to a concensus how to develop our game.
I don't know how you can go from saying that into blaming the playerbase for THEIR own decisions.
Come to a consensus with no tools to communicate this to the dev team and no indication once you're sent that letter up the chimney to santa that we aren't gonna be left on unread for another 5 years. More realistically we'll all get pelted with a face full of coal. [all these christmas analogies are only gonna be good for the next few days so i'm getting my moneys worth]
I am just a salty samurai player who is still upset over Kaiten being removed -- which was followed by "give us your feedback" into said feedback not being acknowledged, and no proper reason for why it was being removed being given -- and I have to say the part I have bolded in the quote (which is part of what Yoshida said) actually irks me to read. I would love to see this consensus on Kaiten being bad that every single samurai player unanimously agreeing on for them to remove it.
Also the topic of the thread is also somewhat related to my usual rant about Kaiten: Kaiten was removed in the same patch that DSR dropped. I loved DSR and I think it was one of the best designed fights in the entire game, but it also essentially got my favorite class gutted for a singular %hp difference mechanic that they could not bother testing beforehand, and not introducing such a class altering change in 6.0's launch. How come Yoshida tells us to "play ultimates" to "have fun", when an ultimate is what resulted in my favorite class being significantly less fun than before? (I am aware that he said this in context with healers, and I do believe healers deserve to be more engaging than they are now, but I am not a healer nor do I have any experience healing content, so all I can offer is my support to healer players in that regard)
I think fully listening to complaints is the issue as the vocal minority, that leads to removing things that people were mixed on or thought could use improvements, A lot of things that were removed/simplified/changed ect. Were a result of feedback not being positive for sure, but again theirs a negativity bias.
Also when "changing" something the track record is either completely remove it, as a example tank stances (yes this had some pretty major issues but were actually fixable) or Reworking something to fit into being a clone or similar I mean look at any Healer or Tank job here, look at how all buffs are.
I think another issue is that certain jobs shouldn't be designed for everyone, I didn't really like kaiten or cone AOE's, Do I think they should have been changed? No. I may *like* samurai slightly more now, but the Job wasn't for me in the first place, let people who enjoy those aspects enjoy those aspects.
I mean job design might seem small and the argument I hear a lot is "well silly job design doesn't matter, it's all about the fight design!" To a degree that's true, but varied jobs and how they interact with the game makes those fights better and have more replay value too. At this point even Tanks and healers are less about being fun support jobs that have a massive spin on how you play the game, they're just slow boring DPS that press a utility button sometimes or kitchen sink CD's.
Personally I'm just going to wait and see what happens in DT, I just hope they actually listen to the current feedback that the current direction is not a good one to take. Honestly I just want non-dps jobs to actually feel fun and unique, even if it's not 100% balanced, because the current design maybe balanced but it's so boring... games should be fun, not just for ultimate's, savage ect. It should be fun and creative for even casual or midcore players.
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