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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Even should you not accept the removal of dps spells as proof, there's plenty of other proof that they've gone back on their word in regards to the healer role.

    Let's look at SCH, one of their core aspects is the fairy, it's supported by lore that Eos and Selene are 2 different aspects and are meant to do different things, they removed all of Selene's abilities in ShB. Now let's look at AST, their core aspect is the cards, the lore states that The Bole has a protective effect, 6% damage boost doesn't seem very protective to me.

    They have been destroying the core aspects of the healers since ShB, not only the damage side, but the utility side too.
    Job identity and lore took a backseat a long time ago. Most notably when they did the "low level revamp" where certain job quests required a certain skill and they moved it to a later level and you literally couldn't complete said quest.

    It was hilariously inept, which is par for the job design team and the QA team sadly. Mostly QA, it's like they're just rubber stamping everything the job design team does.
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Job identity and lore took a backseat a long time ago. Most notably when they did the "low level revamp" where certain job quests required a certain skill and they moved it to a later level and you literally couldn't complete said quest.

    It was hilariously inept, which is par for the job design team and the QA team sadly. Mostly QA, it's like they're just rubber stamping everything the job design team does.
    Quite frankly, I have always been somewhat disappointing with how former level cap content balance has been largely brushed off. There should be an emphasis on sustaining a healthy balance at every cap, and while that sounds like an exponentially daunting task, I would assume that balance testing data would be logged each time a new expansion drops, and the only real work that should go into that balancing would be ensuring updated potencies and whatnot meet the previous requirements that had been established when that expansion dropped.

    In other words, when Stormblood released, there would theoretically have been testing to determine how each job should perform at that level, and an expansion added later just needs to make sure that the same job at level 70 continues to fall into that threshold. For new jobs, I would just use existing jobs as a reference point. It would also be something I'd think about during the development of said job. How does this job exist at 50? And once I feel satisfied with that, figure out what that job needs at each upcoming threshold. Now the stat changes are certainly something that would require more reevaluation to compensate for, which I can understand, but they should still have the resources and manpower to accomplish that work.
    (5)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Deceptus View Post
    Job identity and lore took a backseat a long time ago.
    Gameplay not fitting the lore kind of makes the jobs feel disjointed. It would be kind of like designing a job that's talked about in the game lore as being a highly technical job that's hard to master and it ends up spamming 1 button for 80% of the time.....oh wait
    (12)

  4. #4
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    639
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Gotta say, I do miss those few instances when some job actions were integrated into the job story. Kinda gave those particular skills a bit more flavor... Guess the idea now is that we just kinda learn stuff on our own cause we're just that damn good but... eh... feels like something's missing there.
    (2)


    Family Medicine doctor.
    Constantly learning.

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