Quote Originally Posted by ty_taurus View Post
Yes, me wanting sage to live up to the playstyle it was described as having by Yoshi P himself is exactly the same as someone who thinks if healers get 2-3 new attacks is going to make it exponentially harder for parties to clear anything because most healers are going to start just failing completely I guess.

Have fun with the Dragoon rework.
I will, thanks!
And if I don't, I'll just switch to some other class I like playing.
Also, wanting SGE to be the DPSy healer is a fair request, that's how they were advertised at first before ending as scholar 2.0 after all. However, OP is calling for changes to the healing spectrum in itself and not just to this class, and you pushed for it with that terrible reasoning, which was the main thing that drove me to post.

Quote Originally Posted by IDontPetLalas View Post
So, while I see that your last line is somewhat reasonable, don't you consider it to be somewhat selfish yourself to think that that you're blocking changes to jobs on the potential that some people just might make a mistake? or not want to know how to play their job? It already happens with other jobs- I'm thinking of tanks, specifically, that don't use their mitigation, or cleave the party, - and that doesn't affect their job design. Why the double standard?

Not to mention- you're talking about "filtering people"- they have 90 levels to learn. That's not filtering by that point.
That depends on a particular point, which is: Why are these changes being called?
The majority of the replies and reasoning given is that it is "because it's boring", or "because I don't have fun playing it" or "I want more button to press on downtime!". That means this is being called because of some whim of certain people. It's not a balancing issue, it's not a mechanical issue, the healers, as it is, have no intrinsic issue to justify reworking the whole healing class spectrum. If you were the game lead, would you risk applying changes like this that would affect the entirety of the player population because of such frivolous reasons of a few people?
That said, I also don't understand the reasoning behind AST and DRG rework, but if the dev team thought it was due there's probably a good reason behind it besides "it's boring".