
Originally Posted by
Aria1
I wasn't going to reply on this thread anymore since my intent here was just give my breadcrumb in a small bubble that likes to enforce... questionable changes, but since you in particular replied, I'll do an additional one.
This comment on the first page of this thread left me in disbelief. If you translate this reasoning to most real life scenarios... well, it won't be good for you. The fact that this comment in particular has so many upvotes shows who are usually (not everyone) the people asking for this type of change. Extremely selfish behavior.
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Someone in the thread also commented about healers having no "skill ceiling" as one of the big things that need change. If you think that, you probably never joined a PF and only plays content with your static. The healers difference in skill level can be ABYSMAL even with today's standards. Do you think it's easy and boring as it is? Well, a lot of people still suck even under these conditions, and even if you think doing more damage is the "fun" you can have as a healer, some people might think otherwise, that's your personal opinion of it. Same vibes as "my AOE is now a circle instead of a cone, game is literally unplayable".
As SweetPete pointed out in the first page,
It's basically this. If people, as it is, can already be terrible playing the job, imagine if it was made more complicated, even slightly. Having a lower entry level for people to get better at playing is better than it being higher and filtering out people. Well, not really filtering, since they'd still be on PF parties but would just be even more terrible at it than they were before. What I could consider a good option is a healer class with more dps options, to satiate this need, instead of revamping the whole healer classes system to conform to the preferences of a small vocal minority that feels "bored" playing healer but for some reason still play it.