I see your point, but I'm still not able to completely agree, and I think that's fine.
Using your example, let's say that 75% of your clients did find it exciting, then what? How would you justify changing it, if your main clients do have fun driving them around? If you change it, you might risk just going bankrupt. Of course that's not the case with FFXIV, but it shows my point of view, I guess. "Fun" and "Boring" are subjective concepts. For instance, in moba games people can lose a match and say "hey, we lost but I had fun!" while someone else was fuming because they have fun winning, and not losing. Some people I know, for instance, have fun mapping and pre-planning their big heal cds throughout a savage fight and executing it, and don't care as much about having to press only 2 DPS buttons (this doesn't mean I don't support healers doing dps, it's just an example of subjective fun), unlike the people on this thread, which clearly do care about and want more buttons to press.
So how would you go about it? Do you trample over what this part of the players want, or do you trample over that other part to implement the changes? It's a more complicated matter than I thought at first, I'll concede on that.
To me it still ends up being a matter of reasons given as I mentioned, and such subjective reasons can't be weighted properly, as something could be not fun for you but fun for someone else, boring for you and not boring for someone else.
I don't get where are you getting that this is what I'm saying. If that was what I wanted, I'd ask for SE to make Veraero and Verdark being unusable until the RDM used Jolt first (yes, gutting it on precast), since I've seen quite a few 90 RDMs hardcasting those throughout dungeons and trials. Also to remove Ice from BLMs so I don't see any more ice-only BLMs on later level roulettes. Stuff like that, but I really don't care about how long I take to clear a dungeon or trial, and I still don't know why do you think I do.
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That'll be it for me. Good luck on your endeavors, thread.


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