Help I broke the internet
Help I broke the internet
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Is it sad that this is legitimately one of the cooler things that's happened here? XD
EDIT:
Shurrikhan: I didn't say anything about all of them. You know my stated position on healers, so why would you think that?
For my part - if it wasn't obvious by the examples - I was talking about WHM more specifically. I do think it would be POSSIBLE (since the other poster posited the question) to do so with other healers, but I'm not sure it would be the right call on all of them. I've also argued before, in threads you were a part of, that I'd honestly like to see Afflatus Solace and Rapture removed and, instead, have the base GCDs act as that, with MP being the limiting factor instead. I've also suggested an "Afflatus" ability like Recitation or Eukrasia that modifies the next GCD heal to be instant cast and all the rest as if it was a Lily ability. I've proposed both things as suggestions to possible changes to WHM's healing kit.
Because I understand some people like playing chess and some people like playing checkers and some people like playing Warhammer 40k and we all have to play on the same table/board. Also, note that the "existing experience" is what we have now, not a more complex DPS kit experience. We HAD compelling GCD gameplay in ARR (at least on WHM), and debateably in HW and SB. ShB explicitly introduced the Lilies to keep WHM GCD focused,but I feel they did it the wrong way.
.
Ideally, we would have only a few oGCDs and healing would mostly be GCD based. But some people don't like that. So IDEALLY IN THAT CASE, we'd have some healer Jobs that do one and some that do the other. Right now, we don't really have that. We have WHM with pseudo-oGCD GCDs and an extensive slate of GCD heals that are never touched. Medica 1 is outright pointless as Medica 2 is better in literally every way other than a MP cost so negligibly higher that it's irrelevant. Cure 1 at least is faster at firing off than Cure 2 and (less than) half the MP cost. For all it gets derided, at least it's DISTINCT from Cure 2, something Medica 1 doesn't have going for it. Are are some, albeit niche, cases you would use Cure 1, while there are no cases you would use Medica 1 unless you're trying to be EVER so slightly more MP efficient. You can literally remove Medica 1 from your bars and lose nothing of value as long as you aren't running content lower than level 50 since that's the only time you'd ever need it as spamming Medica 2 produces effectively the same healing that spamming Medica 1 does, and at effectively the same MP cost and with a 5y greater radius. And if you don't need that radius (e.g. when the party is stacked), you could just use Cure 3 instead.
Last edited by Renathras; 11-20-2023 at 08:56 AM. Reason: Marked with EDIT
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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