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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    ...I understand, to a point, the why.

    In vacuum, it means there's nothing to really optimize. Situation X pops up and you hit somewhat whatever your hand activates first when you just smack your controller/keyboard without looking, and it solves the problem.

    But I think this is a thing we agree on - such changes shouldn't be done in a vacuum/stand-alone/aren't the only things that should change.

    For a very simple example, imagine a world where all your GCD heals aside from Cure 1 cost a lot of MP and MP actually was relevant. It isn't right now, but this would be a change. Now the "random smack your keyboard" style of "gameplay" goes away. Chain casting Cure 3 makes you go oom and now you can't do anything. Being DPS neutral doesn't change that if you have no MP to take any actions at all. So there would still be consideration for what the best tool for the moment is. If Cure 3 and Medica 2 cost 2000 MP, for example, now there WOULD be cases where you might consider Medica 1. Right now, there's no time you'd ever use Medica 1 over Medica 2 since it has a shorter range and Medica 2 does as much healing even as chaincasting Medica 1 (more or less) since the first HoT tick makes them equal, and Medica 2 has a 5y longer range for a miniscule 100 more MP cost which is irrelevant if you're using Lucid on CD anyway. Further, you'd still have to consider things like overcapping Misery, which you might sometimes still need to do if you were having to cast more GCD heals with more healing intensive encounters. And there are times that things like Tetra would still be useful options, such as when you have two very damaged people before a pre-body check AOE (that is, where the boss AOEs and would kill them, causing the subsequent body check to fail) where you might Cure 2 one and weave Tetra oGCD to heal the other before the attack lands, thus salvaging the attack and body check.

    It takes very little thought to see how just making GCD heals damage neutral wouldn't make the entire world end, but rather would add more interesting choices and optimizations - because "oGCD healing plan + Glarespam" clearly isn't more interesting. Hell, if we just made GCD heals damage neutral RIGHT NOW and DIDN'T change anything else, that would STILL be more interesting. I'd have the option to roll HoTs across the party or not, which is already more interesting than Glarespam.
    (0)
    Last edited by Renathras; 11-20-2023 at 06:02 AM. Reason: EDIT typo

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Hell, if we just made GCD heals damage neutral RIGHT NOW and DIDN'T change anything else, that would STILL be more interesting. I'd have the option to roll HoTs across the party or not, which is already more interesting than Glarespam.
    It's a little more nuanced than that. The irony is that rolling hots across the group would actually be the superior choice. You get the same damage and you have continuous healing rolling on people as mechanics mitigating risk and just overall making things comfier. That's before we touch on the advantages of an instant cast Regen for mobility and timing vs Glare's short cast time. I did something similar for Hello World prog, rolling regens and precasting Medica II en route to my spot to reduce the risk of a ranged dps death in certain combinations.

    it would just be.... weird and counter intuitive IMO.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,092
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    it would just be.... weird and counter intuitive IMO.
    In a world where we literally, quoting Renathras,
    just made GCD heals damage neutral RIGHT NOW and DIDN'T change anything else,
    my issue would be that maintaining a HoT is no more interesting than maintaining a DoT. "Push button on a timer" is not interesting without a mechanic that tries to confound that (let's conveniently ignore that I'm bad at that as it is).

    That said, I would agree that modified MP costs could be that confounding mechanism.
    (3)

  4. #4
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    That said, I would agree that modified MP costs could be that confounding mechanism.
    I kinda wanna keep note of this if I change up my reworks; MP-less heals aren't refundable, but MP-heavy heals are refundable. MP more or less is something time-gated, so it still works as the deterrent for spamming, while still offering free Cure and Medica options if things really do go south. Even makes Piety a little more useful.
    (1)