Quote Originally Posted by Renathras View Post
Because it is an either-or situation. The misconception is from the people thinking it's not.

At the very least, with these Devs and this type of design, it's VERY unlikely they could pull something off that wasn't.
Except it's still not an either-or situation. The devs have proven that they can create a satisfying healing kit with good interactions, a satisfying dps kit with room for skill expression and good fight design that requires healers to heal, all this was done back in SB. We're asking for them to go back to that good balance of design instead of trying to push all the complexity into the mechanics dance itself, which is clearly not working because you only progress a fight once, after you clear, you now understand the fight to the point that most of the complexity is already gone. (Also, the more complex moving parts they put into a single mechanic, the more limited the solution becomes, but that's another problem entirely.)

SCH was gutted slightly going into SB, but it was still decently satisfying to play. AST was extremely weak at the start of SB, but they managed to tune it properly eventually and it felt good to play. The only healer that sucked was WHM.