Quote Originally Posted by WaxSw View Post
2-1-1-1-1-1-1-1-1-1-1-1-2-1-1-1-1-1-1-1-1-1-1-1-2-1-1-1-1-1-1-1-1-1

THIS is the main problem of healers, yes, the healing kit could be far more interesting and less generic, yes, the content could require more healing but even with that you can't reward the mastery of the the healing with a 2 button spam, especially when even if the new content required healing the remaining of the game does not require that amount of healing.
If you are using healing spell, you're not hitting a damage button. So, there is no spamming going on. If there was something else you could cast which would help the party's performance, you wouldn't be hitting a damage button, So, again, no spamming is going on. The only time spamming 2111 etc... would happen is when you had nothing to do except deal damage. So, the big issue isn't the damage kit, it's the healing kit and the content.

Quote Originally Posted by WaxSw View Post
People say they want more healing but the reality is that the majority of those who ask for it (and the playerbase) wouldn't be able to handle the healing required to justify those tools, because not even savage justify the tools we have now, and most healers can't handle it. That's why the solution lies in the dps kit, because it's the easier one to execute and the one that most players would be able to handle.
I disbelieve this. I feel most people drawn to being a healer would rise to the challenge.

Sure, there will be some who won't; but, it'll be silly to make healers into primarily damage dealers with a side of healing abilities. Healers shouldn't be like Blue Mages.

Players who want to be healers know what they are getting into. It's just like players who want to be tanks know what their role entails and damage dealers know what their role is. It's not like a healer is going to be surprised that they have to heal in a duty.