Quote Originally Posted by RitsukoSonoda View Post
IMO don't need a more complex DPS rotation. You need encounters that actually make you play as a healer instead of a green DPS.
Quote Originally Posted by Zanarkand-Ronso View Post


Quote Originally Posted by SweetPete View Post
We have four healers. They already separated into regen/shields so why not do the same with dps/support. Whm/Sage should have more dps abilities to fill those who want to dps more while Ast/Sch should be the healers that lack the dps rotations but offer more support to the group as a whole.

So you can have a choice. All healers will still be viable in all content but it will kill these kinds threads about some people wanting more dps abilities while others wanting more support abilities.
All the time I say this in the Healer Forum: "4 Healer Model" is what I've come to calling it. We have 4 healer Jobs, let's have them play differently so everyone can find one they like. AST can have more buffs, SCH more DoTs, SGE more damage rotation, WHM be left as it is today. Everyone wins. Hell, WHM and SGE can both stay as they are today, point is, something that gives everyone an option.

Quote Originally Posted by Shurrikhan View Post
They're not mutually exclusive, after all.
They generally are. If they weren't, you guys would support the "4 Healers Model" since it offers both.

Quote Originally Posted by Aravell View Post
It seems like some people are under the misconception that it's an either-or situation,
Because it is an either-or situation. The misconception is from the people thinking it's not.

At the very least, with these Devs and this type of design, it's VERY unlikely they could pull something off that wasn't.

Quote Originally Posted by ASkellington View Post
RDM doesn't need it. They aren't in melee enough to justify it.
You say this, but somehow just about every time I go in for my melee combo is when party members (including healers) decide to start dropping like flies.