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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    IMO don't need a more complex DPS rotation. You need encounters that actually make you play as a healer instead of a green DPS.
    Quote Originally Posted by Zanarkand-Ronso View Post


    Quote Originally Posted by SweetPete View Post
    We have four healers. They already separated into regen/shields so why not do the same with dps/support. Whm/Sage should have more dps abilities to fill those who want to dps more while Ast/Sch should be the healers that lack the dps rotations but offer more support to the group as a whole.

    So you can have a choice. All healers will still be viable in all content but it will kill these kinds threads about some people wanting more dps abilities while others wanting more support abilities.
    All the time I say this in the Healer Forum: "4 Healer Model" is what I've come to calling it. We have 4 healer Jobs, let's have them play differently so everyone can find one they like. AST can have more buffs, SCH more DoTs, SGE more damage rotation, WHM be left as it is today. Everyone wins. Hell, WHM and SGE can both stay as they are today, point is, something that gives everyone an option.

    Quote Originally Posted by Shurrikhan View Post
    They're not mutually exclusive, after all.
    They generally are. If they weren't, you guys would support the "4 Healers Model" since it offers both.

    Quote Originally Posted by Aravell View Post
    It seems like some people are under the misconception that it's an either-or situation,
    Because it is an either-or situation. The misconception is from the people thinking it's not.

    At the very least, with these Devs and this type of design, it's VERY unlikely they could pull something off that wasn't.

    Quote Originally Posted by ASkellington View Post
    RDM doesn't need it. They aren't in melee enough to justify it.
    You say this, but somehow just about every time I go in for my melee combo is when party members (including healers) decide to start dropping like flies.
    (0)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    We have 4 healer Jobs, let's have them play differently so everyone can find one they like. AST can have more buffs, SCH more DoTs, SGE more damage rotation, WHM be left as it is today. Everyone wins. Hell, WHM and SGE can both stay as they are today, point is, something that gives everyone an option.
    Where's my WHM with a mildly more interesting DPS kit, perhaps along the lines of ForsakenRoe's proposal? Where's my simple, direct HP restoration and regen healer with a DPS kit based on direct damage that isn't godawful boring?
    (5)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    Because it is an either-or situation. The misconception is from the people thinking it's not.

    At the very least, with these Devs and this type of design, it's VERY unlikely they could pull something off that wasn't.
    Except it's still not an either-or situation. The devs have proven that they can create a satisfying healing kit with good interactions, a satisfying dps kit with room for skill expression and good fight design that requires healers to heal, all this was done back in SB. We're asking for them to go back to that good balance of design instead of trying to push all the complexity into the mechanics dance itself, which is clearly not working because you only progress a fight once, after you clear, you now understand the fight to the point that most of the complexity is already gone. (Also, the more complex moving parts they put into a single mechanic, the more limited the solution becomes, but that's another problem entirely.)

    SCH was gutted slightly going into SB, but it was still decently satisfying to play. AST was extremely weak at the start of SB, but they managed to tune it properly eventually and it felt good to play. The only healer that sucked was WHM.
    (17)