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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
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    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Spreadsheet warriors asked for this, so SE obliged them. We used to have more support, more job synergy more Individuality but then someone broke out a calculator, declared a certain job combination suboptimal and a few years later this is the result. Blissful uniformity.
    People also bitched about melee uptime so SE made bosses bigger.
    Honestly, I don't envy them. No wonder they stopped replying in the EN forums years ago. lol
    (10)

  2. #2
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Aword3213 View Post
    I understand that and I agree with you. I wish SE could revamp and rework our healing toolkit as a whole and make healing/support aspect of the toolkit more interactive and interesting.

    I know it's very unlikely for SE to do so, but the same could be said about the request for more dps options. According to healer subforums, they have been asking for more dps options for years. It didn't get us anywhere. If anything, the statement from Yoshi-P during the Endwalker interview only enforced his stance of "no dps for healers"

    I'm not averse to more dps buttons for healers though. I just prefer having a gameply that focus more on utility and healing to doing dps.





    It's not coming out of nowhere though. I didn't mention "complex dps rotation" with the intent to make a strawman. It's in the title of this very thread.

    Yes, our healing toolkits are bloated. To make matters worse, non healer roles are also capable of contributing lots of healing.





    Yes, more support GCDs. New skills, regardless of healing or dps, coming in the form of oGCD still results in 11111 gameplay.
    Well said! This is my position as well. Healers don't need more damage spells nor a dramatically raised skill floor.

    They need more interesting toolkits. I feel the best option is to remove most of the heal & buff abilities from tanks & damage dealers then give the best ones to healers as abilities. Overhaul everything!

    To cut down on bloat, a lot of heals can be & should be combined/removed because their function is exactly the same. For example, do white mages really need three buttons for Cure III, Medica, and Medica II? These spells should evolve into new spells as they level, just like Stone did.

    Quote Originally Posted by Payadopa View Post
    Spreadsheet warriors asked for this, so SE obliged them. We used to have more support, more job synergy more Individuality but then someone broke out a calculator, declared a certain job combination suboptimal and a few years later this is the result. Blissful uniformity.
    People also bitched about melee uptime so SE made bosses bigger.
    Honestly, I don't envy them. No wonder they stopped replying in the EN forums years ago. lol
    This is not a helpful post & is a strawman argument.

    It cannot be claimed that Square Enix listens to its customer base too much and not at all. Everything about the current state of healing can be laid exclusively on confirmation bias on the part of the development team. They made assumptions about healers early on and are sticking to that idea. It's very hard to change the opinion of a person when they are convinced they are right.
    (3)