Quote Originally Posted by LilimoLimomo View Post
A more thoughtful reaction would be: why not? Just as DPS jobs offer both SMN (simple) and BLM (complex), maybe there should be a single healer job that adds that complexity for players who want something more involved to diddle with between heals.
Why not all of the healers? To quote from another thread:

Quote Originally Posted by ForsakenRoe View Post
So instead, a simple, yet focused 2 or 3 changes to each healer's damage rotation, balanced in such a way that ignoring the new additions is a smaller potency loss than something like 'ignoring your DOT' is right now, is what to look into, I think. If someone is skilled enough to use the new rotation, they can. If they are not, they can ignore parts of it until they get more comfortable with the job and start to throw in more and more of the rotation. Nobody is going to cause a wipe in Lapis Manalis because they could not work out how to effectively use their new Miasma DOT on SCH.
After all, if you're worried about keeping a healer "simple" or "accessible", what you need to worry about is the healing kit, not the DPS kit:

Quote Originally Posted by AmiableApkallu View Post
All it takes to keep WHM as the easy and accessible healer is to maintain its core healing skills as "restore 'lots' of HP after damage hits" and to make those skills available on demand. Which is to say, all it takes is to leave the Lv.50 healing kit (Cure, Medica, Regen) well enough alone. It's an intuitive model of healing that works well as long as single hits don't delete entire HP bars.

The DPS kit could be a tangled mess that'd give optimizers a run for their money, but so long as it's obvious how to do the "healer" part of a job that's called "healer," it'd be fair to say that the job is easy and accessible.