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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    We don't need much, just a couple of small, focused changes is enough to spice things up. For example, for the damage side of things, all I would ask for WHM is to reduce Dia's duration to 12s (because 30s feels stupid), and to add a new Water/Banish GCD with a 15s CD. That's all. That's not going to suddenly make WHM gigabrain to play, you could even make a macro to auto-use Banish if it's ready and Glare if it isn't, if you wanted.
    Just make Dia a direct damage GCD with a 12 sec recast and Assize a GCD with a 15 sec recast. Done.

    It's the same effect in practice as what you're asking for, but I doubt you'd find it actually reduces your boredom. Maybe I'd be mistaken...but I feel like the people asking for more damage/engaging play would be complaining again with a few weeks if we just made those changes.

    Quote Originally Posted by ZephyrMenodora View Post
    I'm bored when I heal because I need more complex healing
    I'm right there with ya.

    Quote Originally Posted by Aword3213 View Post
    I understand that and I agree with you...
    This whole post is basically spot on. More support and more healing.

    Quote Originally Posted by Payadopa View Post
    Spreadsheet warriors asked for this, so SE obliged them. We used to have more support, more job synergy more Individuality but then someone broke out a calculator, declared a certain job combination suboptimal and a few years later this is the result. Blissful uniformity.
    People also bitched about melee uptime so SE made bosses bigger.
    Honestly, I don't envy them. No wonder they stopped replying in the EN forums years ago. lol
    Bingo.

    Quote Originally Posted by SieyaM View Post
    What I can see happening, which is a concern I've voiced before, about adding an actual rotation or burst phase to healers is that healers will be encouraged to not heal if it will interrupt the rotation or burst phase. No matter how dire the situation you will either be healed at the end of a rotation when it won't interrupt other abilities they use for DPS or not at all during a burst phase so they don't waste GCD or oGCDs if they have them for dps during that time.
    It's like RDM if people are dying during their burst phase "I'll raise once I'm done with my burst combo!"

    Quote Originally Posted by Teno View Post
    Come on, some comments in this thread are ridiculous.

    "Play a dps if you want to dps".
    People aren't really saying that so much as they're saying "If you want a complex DPS rotation, play a DPS Job". Which isn't "spouting bs" or "clueless"; even at the most complex (HW), healer Jobs have never had a DPS rotation anything like DPSers. The closest was probably SCH during that timeframe, and it kind of broke the game, balance, meta, and had both one healer Job (WHM) and both Casters (BLM and SMN) blacklisted out of PF.

    Healers have never been green dps, end of line.

    Quote Originally Posted by ASkellington View Post
    They quite literally made tanks' 123 combo no longer able to be broken by their ranged GCD aggro attack and most of the healers heal on the oGCD where they can weave their combo.
    I do think this was a gamechanger. Though it would be a requirement. RDM doesn't have this during their melee combo, btw.

    Quote Originally Posted by Zeastria View Post
    Then healer isn't the role for you,
    - playing the wrong role is boring...

    I'm bored when i play dps..
    but that doesn't mean/make dps jobs = bad.
    Agreed.

    People that insist DPS are "so fun" no matter the content, I have to wonder what they're seeing in it. I don't derive any pleasure or joy from playing a DPS Job. It's my least played role for that reason. "Perfect opener...yawn..."

    Whenever I say this, I get attacked as "How DARE you suggest we aren't 'real healers!!!'", which, amusingly, is an argument I've never actually made and you're doing it here more than I ever have or would.

    Hell, when I suggest that they add a fourth role for Support, they also take it as some kind of personal insult, even after I've said myself even I'd like to play a Support role Job sometime if they made it a serious fourth role. I love being supporty on RDM or SMN, for example.

    Quote Originally Posted by AmiableApkallu View Post
    I think the point is that playing a healer is boring on its own merits – that between job design and encounter design and gearing, something is lacking. Which of those should change or be fixed, if any, is the question.
    I agree to the point that I agree encounter design (and gearing) is the problem.

    Quote Originally Posted by caffe_macchiato View Post
    If Yoshi-P wasn't a tired old man, he might consider making healers a buff/debuff class instead (a la FF13).
    Just for clarity:

    FF13 had Synergist (buff), Saboteur (debuff), and Medic (healer). FF14's healers are like Medic, with a touch of Synergist in some cases, but those were three different classes. That's like asking why Casters don't all have Melee abilities like Ravagers (Flamestrike and such), or why all Melee don't have Caster spells (Commandos used Ruin and Ruinaga). In fact, FF13 is where the spells Ruin and Ruinega came from, so if anything, it should dominate the discussion for the use of those spells...

    Quote Originally Posted by AmiableApkallu View Post
    lol. I thought the thread's title was familiar. Previously.
    Some people...are weird.

    Quote Originally Posted by Nizzi View Post
    Return Miasma, Miasma II, Shadow Flare, Quickened Aetherflow and Bane to Scholar, Yoshi-P.
    That is all.
    Not to be snarky and being totally genuine: That's the "4 Healers Model". In fact, that's an even more narrow version of it. Maybe you should join me in championing it in the Healer forum?

    Quote Originally Posted by Hyperia View Post
    I fully agree, no more complex DPS rotations. Healers are not DPS mains.
    ...and...

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Maybe they should gut healing ogcds, make gcd healing a required thing again, and make healing actually you know, fun.



    Making healers dps is the same mistake they made with tanks. They need to redo the way combat is to make tanks actually do tank things and not just be dps with defense.
    Agreed. And that's what is the point people seem to not want to accept.

    We have Jobs that have complex DPS rotations. They're called DPS Jobs. There are even three subroles and it's the most diverse set of Jobs in the game, so people that want that have PLENTY of options to do so. And bonus points, two of them can Raise, around a third can heal, and all of them have mitigation abilities.
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    Last edited by Renathras; 08-26-2023 at 10:23 AM. Reason: EDIT for length