Just make Dia a direct damage GCD with a 12 sec recast and Assize a GCD with a 15 sec recast. Done.
It's the same effect in practice as what you're asking for, but I doubt you'd find it actually reduces your boredom. Maybe I'd be mistaken...but I feel like the people asking for more damage/engaging play would be complaining again with a few weeks if we just made those changes.
I'm right there with ya.
This whole post is basically spot on. More support and more healing.
Bingo.
It's like RDM if people are dying during their burst phase "I'll raise once I'm done with my burst combo!"
People aren't really saying that so much as they're saying "If you want a complex DPS rotation, play a DPS Job". Which isn't "spouting bs" or "clueless"; even at the most complex (HW), healer Jobs have never had a DPS rotation anything like DPSers. The closest was probably SCH during that timeframe, and it kind of broke the game, balance, meta, and had both one healer Job (WHM) and both Casters (BLM and SMN) blacklisted out of PF.
Healers have never been green dps, end of line.
I do think this was a gamechanger. Though it would be a requirement. RDM doesn't have this during their melee combo, btw.
Agreed.
People that insist DPS are "so fun" no matter the content, I have to wonder what they're seeing in it. I don't derive any pleasure or joy from playing a DPS Job. It's my least played role for that reason. "Perfect opener...yawn..."
Whenever I say this, I get attacked as "How DARE you suggest we aren't 'real healers!!!'", which, amusingly, is an argument I've never actually made and you're doing it here more than I ever have or would.
Hell, when I suggest that they add a fourth role for Support, they also take it as some kind of personal insult, even after I've said myself even I'd like to play a Support role Job sometime if they made it a serious fourth role. I love being supporty on RDM or SMN, for example.
I agree to the point that I agree encounter design (and gearing) is the problem.
Just for clarity:
FF13 had Synergist (buff), Saboteur (debuff), and Medic (healer). FF14's healers are like Medic, with a touch of Synergist in some cases, but those were three different classes. That's like asking why Casters don't all have Melee abilities like Ravagers (Flamestrike and such), or why all Melee don't have Caster spells (Commandos used Ruin and Ruinaga). In fact, FF13 is where the spells Ruin and Ruinega came from, so if anything, it should dominate the discussion for the use of those spells...
Some people...are weird.
Not to be snarky and being totally genuine: That's the "4 Healers Model". In fact, that's an even more narrow version of it. Maybe you should join me in championing it in the Healer forum?
...and...
Agreed. And that's what is the point people seem to not want to accept.
We have Jobs that have complex DPS rotations. They're called DPS Jobs. There are even three subroles and it's the most diverse set of Jobs in the game, so people that want that have PLENTY of options to do so. And bonus points, two of them can Raise, around a third can heal, and all of them have mitigation abilities.




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