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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForsakenRoe View Post

    'More healing required' would be a more 'thematic to the role' solution. It'd also absolutely devastate the more casual players and likely cause an even bigger exodus from the role than we've seen. Abyssos ramped healing required, and we're in the situation we're in now. It got so bad that even JP started asking about the shortage
    This is often brought up as the reason why healers exist as they do (‘new players can’t handle anything else’), but that kind of feels like a smokescreen to me lol. It assumes that the healers is literally the only job with any healing or support capability which simply isn’t true.

    Like, if we take Lil Jimmy NoFriends as a new WHM into expert roulette. The tank itself is going to have various defensive / healing capabilities for both themselves and others. Melee dps have Feint and Second Wind, Red Mage and Summoner have the obvious healing capabilities, Bards can buff defense and healing amounts and Dancers have limited healing capabilities. Unless he’s going into a 4-man dungeon with a specific setup of 3 dps (which he’d have to intentionally opt into as a pre-made) - which are all melee - it’s doesn’t seem to accurate to me to say ‘he has to do everything healing related all by himself and it will not be possible because he lacks the required skill’.

    Obviously I’m not advocating that literally all healers should be carried through content by tanks and dps, but at the same time, the ‘healers can’t need to heal more because newbies can’t handle it’ is predicated on the idea that nobody else can help them, which I personally don’t think is true outside of extremely specific circumstances

    Addendum: rather than rewording the post (I didn’t realise how it looked until I re-read it lol) I just want to clarify that the ‘they’ making this argument is the devs themselves, rather than general community
    (3)
    Last edited by Connor; 08-26-2023 at 01:25 AM.

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    Obviously I’m not advocating that literally all healers should be carried through content by tanks and dps, but at the same time, the ‘healers can’t need to heal more because newbies can’t handle it’ is predicated on the idea that nobody else can help them, which I personally don’t think is true outside of extremely specific circumstances
    Yes, I would also like to believe that by the time a player reaches EX roulette they would have enough skill to meet a slightly higher challenge than what is currently offered by the game. But some insist that adding more damage buttons to the healers would cause said players to be unable to keep up, and cause wipes. So, by that token, I would argue that not only would 'more healing required' also cause said players to be unable to keep up, them being unable to keep up would not be just 'oh they might not make the enrage timer and cause wipe' (what enrage timer in EX roulette, Cagnazzo charging his ult?), it would cause literal wipes because 'I could not keep people alive because I ran out of MP/I did not know my range limits/I mismanaged CDs earlier in the fight/whatever reason'.

    And again, the point of a change that would 'solve the problem' is that it has to solve the problem in all content. It's no good if Savage requires more healing, but Ex roulette and 24mans are left alone to protect the casuals. Because then the problem still exists in those contents. A solution should be able to affect all content levels, and be impactful to those who need it's effect, and as ignoreable as possible for those who do not, or those who cannot perceive it's impact. So, slightly more involved damage rotation, potencies balanced such that Glarespamming is 90%+ of your total potential output. Those who want to go giga-sweaty in a 24man can, those who don't, can ignore it all. We've done the maths on how to make more interesting rotations, and balanced them such that 'Glarespam style' is less of a DPS loss to the design, than it's possible to lose thanks to crit variance right now. If random people on a forum for a 10year old MMO can manage to math a design like that out, SE sure should be able to

    Quote Originally Posted by Aword3213 View Post
    I didn't mention "complex dps rotation" with the intent to make a strawman. It's in the title of this very thread.
    I know it's in the title, but we have to be careful with the phrase and the context surrounding it. 'Complex DPS rotation' and 'more complex DPS rotation' are two very different things, potentially. For example, if we were to have, on SCH:

    Bio, 30s duration
    Miasma, 24s duration
    Shadowflare, 15s duration

    That is 'more complex DPS rotation' than what we have now. But I doubt anyone would seriously call it a 'complex DPS rotation', only 'more complex than the current one'. Personally, all I'm asking for is one or two buttons on each healer. If that creates something that qualifies as a 'complex DPS rotation', then that's just sad, that such simple rotations would be considered 'actually complex' and not just 'more complex than current'
    (7)
    Last edited by ForsakenRoe; 08-26-2023 at 02:46 AM.