Quote Originally Posted by SieyaM View Post
What I can see happening, which is a concern I've voiced before, about adding an actual rotation or burst phase to healers is that healers will be encouraged to not heal if it will interrupt the rotation or burst phase. No matter how dire the situation you will either be healed at the end of a rotation when it won't interrupt other abilities they use for DPS or not at all during a burst phase so they don't waste GCD or oGCDs if they have them for dps during that time.
They quite literally made tanks' 123 combo no longer able to be broken by their ranged GCD aggro attack and most of the healers heal on the oGCD where they can weave their combo. This holds no water.

Also, whoever said that a healer's rotation would look akin to a tank/melee dps? They can have debuffs that do damage on a 15s recast timer, extra DoTs to add on (which are press and forget btw), delayed damaging abilities akin to Earthly Star, or some combination of the above.

Any healer worth their salt is going to heal when they need to. What that looks like is going to be different depending on the healer, their team, the fight, and their gear. I may stop my rotation because I feel I need to heal half way through the 15s of the 2min window another healer may say, "no, you can wait" and be just as right as I cause they know you aren't going to die in 15s.

Neither of these responses are justification for not giving us extra dps.