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  1. #11
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rithy255 View Post
    Theirs only so much "healing" spells you can add really thats the issue.
    Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.

    Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
    I understand that and I agree with you. I wish SE could revamp and rework our healing toolkit as a whole and make healing/support asepct of the toolkit more interactive and interesting.

    I know it's very unlikely for SE to do so, but the same could be said about the requset for more dps options. According to healer subforums, they have been asking for more dps options for years. It didn't get us anywhere. If anything, the statement from Yoshi-P during the Endwalker interview only enforced his stance of "no dps for healers"

    I'm not averse to more dps buttons for healers though. I just prefer having a gameply that focus more on utility and healing to doing dps.


    Quote Originally Posted by IDontPetLalas View Post
    There have already been some comments regarding this, I would just add that I find our healing toolkit to be bloated for our current game design. If DPS options (note- again there is this concern about "complex" DPS rotations- which is coming out of nowhere) were added AND some changes were added to encounters that required us to use our support and healing in more interesting ways and not just dodge mechanics, that would definitely get my vote.

    It's not coming out of nowhere though. I didn't mention "complex dps rotation" with the intent to make a strawman. It's in the title of this very thread.

    Yes, our healing toolkits are bloated. To make matters worse, non healer roles are also capable of contributing lots of healing.



    Quote Originally Posted by Connor View Post
    How come nobody ever asks for actual support gcds and utility spells or debuffs lol, it’s always either ‘pure heal’ or ‘pure damage with ogcd healing’
    Yes, more support GCDs. New skills, regardless of healing or dps, coming in the form of oGCD still results in 11111 gameplay.
    (5)
    Last edited by Aword3213; 08-26-2023 at 02:20 AM.