Nah they'd rather give those support/utilities to DPS and Tanks cause clearly they've judged most healers to be too dimwitted to handle all different sort of buttons that's not "push health bar to right". /s
Nah they'd rather give those support/utilities to DPS and Tanks cause clearly they've judged most healers to be too dimwitted to handle all different sort of buttons that's not "push health bar to right". /s
Then healer isn't the role for you,
- playing the wrong role is boring...
I'm bored when i play dps..
but that doesn't mean/make dps jobs = bad.
☆SCH/AST/DNC/VPR/SMN☆
They never even tried to balance them because "WHM is not allowed to have support skills because of reasons"
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However, I am not interested in a real complex dps rotation. Yes I am bored when healing because spamming Glare is well - boring. But a real complex dps rotation would lead to a conflict with the healing part of the healer job. You can see this on BLU or in Bozja. You have to decide between healing or doing a proper burst phase when the raid buffs are comming up. Not an ideal situation.
Getting back a second DoT would probably be enough already to make dpsing less boring. We never had such an unsatisfied healer community back when we had access to Aero 2 and Aero 3.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
I think the point is that playing a healer is boring on its own merits – that between job design and encounter design and gearing, something is lacking. Which of those should change or be fixed, if any, is the question.
[1] I mean... do they need support skills / buffs (referring to Chain Strat and AST cards)? I think it is good that we have jobs like WHM and SGE that have solid personal damage and a healthy amount of non-DPS-costing healing to keep the stream of damage going while doing a more than passable job keeping everyone alive.[1]They never even tried to balance them because "WHM is not allowed to have support skills because of reasons"
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[2]However, I am not interested in a real complex dps rotation. Yes I am bored when healing because spamming Glare is well - boring. But a real complex dps rotation would lead to a conflict with the healing part of the healer job. You can see this on BLU or in Bozja. You have to decide between healing or doing a proper burst phase when the raid buffs are comming up. Not an ideal situation.
[3]Getting back a second DoT would probably be enough already to make dpsing less boring. We never had such an unsatisfied healer community back when we had access to Aero 2 and Aero 3.
[2] A dps rotation or a BLM/RDM esque spell loop would not be at odds with healing at all, especially when you consider all the systems we now have in place that ensure combos (if available) dont get interrupted [see PLD changes to Holy Spirit/Circle, Clemency, Atonement and ranged attack for every melee/tank] and having a pause due to an actually necessary GCD heal wont ruin your rotation for the next 6 minutes. We have so many oGCD healing and mitigation options that we could ABSOLUTELY do a full dps rotation if desired, I mean look how often we press our filler damage in a fight compared to GCD heals combined.
[3]Eh... "just" Aero III wouldn't cut it. Most people played AST-SCH, the former having a solid card system and the latter having a conditional third dot with high MP cost that was stronger than Ruin II for the purpose of movement/weaving AND SHADOWFLARE did a lot.
Also WHM Aero II being 18s and Aero III being 24s broke the monotony more than any of the 30-45s dot memes we have nowadays. If only they understood how dumb 30s dots are...
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
You are right in saying it's the most pressing issue, not exclusively because of healers, but because the game design is fundamentally bad.
The only purpose of healing in FFXIV is to press a button every 30 seconds after a raid-wide. The reason there's a raid-wide every 30 seconds or so is because Square Enix unfortunately made healers exist 10 years ago and now have to find something to do with them. Because this is FFXIV, the engine is old, likely runs on punch cards, and SE can't design more interesting raids. This is their way of making it "interesting" in lieu of actual mechanics: every job category has a certain button to press at a fixed interval. That's your engagement. Small company, low revenue, not doing so well, etc.
If Yoshi-P wasn't a tired old man, he might consider making healers a buff/debuff class instead (a la FF13). That way healers can assist in damage and only need to manage contingency healing rather than raid-wides. Using buffs/debuffs means that every healer would do something different, allowing creativity. Naturally, this is Square Enix and Yoshi-P so that will never happen. 10 more years!
Sorry, I don’t mean to make light of the sacrifices we’ve all made in the hopes of healers getting useful and interesting buff/debuff spells. We have all suffered at the hands of ffxiv healer design lol.
Just that in my perspective the ‘dps’ aspect of healers tends to come so far to the forefront that mentions of supportive playstyles tend to get buried.
Not that I have anything against healers having dps aspects, though personally I’d want to see them still be distinct from standard dps. I.E supportive dps abilities like debuffing enemies and/or synergy (not necessarily direct interaction) between healing/dps kits for certain jobs, gcd buffs increasing party member damage or defenses for indirect dps contributions, etc.
It’s funny though, devs say they don’t want healers to have dps abilities because it’d get in the way of healing, but then they pretend that buff/debuff support just doesn’t exist and isn’t a possible option. Even though, if people were somehow buffing/debuffing so much they literally didn’t heal (extremely unlikely lol just like dps’ing so much they don’t heal), they could put a base heal potency on support abilities to completely negate that issue. Doing the same with dps abilities would be more difficult because there’d need to be a Kardia-style damage converter for them to do the same - otherwise single target dps heals wouldn’t know where to go lol
Basically, devs pretend support doesn’t exist as an option even though it would be arguably even easier to slot them into the current healer playstyle than it would be to add more dps abilities (since you’d need to make further adjustments for them to fit in). In my opinion, anyway. And naturally, I don’t think that having a ‘support buff/debuff’ oriented approach to healers precludes them from being dps oriented. It would just mean shifting from ‘indirect dps contribution’ to ‘direct dps contribution’, which we essentially have the foundations of with Astrologian/Scholar and White Mage / Sage respectively
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