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  1. #11
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post

    I agree it's possible - I also agree that it's not necessary on every Job.

    Here's an example, DNC vs MCH. The two play nothing alike, despite sharing a role. MCH has a high burst APM, but has no procs. Its rotation could literally be the same from encounter to encounter. DNC, on the other hand, is the reverse. The RNG could make it where a given player could do an encounter dozens or even hundreds of times and not get QUITE the same due to the proc system. Should MCH be given procs? Should DNC have its procs removed? Or is it acceptable that some Jobs have distinctions?

    I'm also - god I feel like a broken record and wish people would actually read before replying... - not "so against possibly raising it. By my own proposal, it would be raised in 3 out of 4 cases. The ratio 3:4 is 75% or, obviously, three-fourths. There is no world in which 3/4 = 0. So I'm not opposed to raising it at all - I encourage it. I'm opposed to ONLY raising it and doing so in ALL cases, however. Because that's the same situation we have now, just pissing off a different batch of people who now don't have something they enjoy.

    So you are not against raising the skill ceiling, but only if there are differences in the between how actions work between jobs? I agree with that. That comes naturally when you let the jobs evolve naturally within their theme and nature.

    I don't really play samurai, but what I understand it's a job that you can easily pick up but it's somewhat hard to master. Why shouldn't a healer be like that? E.g. WHM or SGE? It would take nothing from the role and it would only make the job feel better to play. You could still clear content with them but to master them you have to work for it.

    The way I read and understand your 1 out of 4 proposal is that one job should work like you can do basic actions and always heal the party as necessary while the other three are given the permission to evolve and have a versatile kits that don't always work well.

    As I've said somewhere before, there are no incentives to use your full healer kit unless you decide to do so. DPS and tanks(?) have to. The easiest solution to this is evolving existing actions or pruning them. Even this could make the jobs feel different and better. It could also lead to new direcions.

    Just so you know. I have nothing against you, but I'm trying to understand why you're so adamant about this.
    (3)
    Last edited by kyyninen_kirahvi; 08-23-2023 at 02:49 AM. Reason: spelling