Quote Originally Posted by Renathras View Post
You are literally telling them "great, you can play MSQ and you aren't allowed to do anything else because we want the jobs to be convoluted and clunky and DPS because we like DPSing better.
Having room for further mastery atop and consequent to an intuitive, accessible, and satisfying base =/= "convoluted and clunky".

Being able to clear even Savage even when playing with only that small initial portion of one's kit =/= "aren't allowed to do anything else [but MSQ]".

Spending less than 84% of GCDs on a single button, and not being bored to tears while facing low healing requirements =/= wanting to replace or overwhelm what few complexities remain to healer with "moar DPSing".

As always, my solution accommodates the most people. Your idea of "fun" isn't. Your idea of "better" isn't. YOU are literally writing off 75% of the community
That number of players who detests any increase to complexity sure does bounce around a lot.

Just a couple pages ago it was a minority whose negative desires (what they want others NOT to have) must be placated even if it'd affect a larger share of the jobs than they themselves hold (and regardless of being able to meet all their positive desires [what they, themselves, want to be able to engage with] without going out of their way to limit what positive desires others can meet).

And now it's... 75%?

And no, in no way has Skel's "example numbers" given this impression. You're take is inverted, at best. That 75% of healers would be turned off by any increase to downtime complexity on WHM is your latest shart, nothing more.