Please go back and reread my post in full Ren, rather than getting to the cynical 'ego' quip I made as a joke (clearly marked with a /s to imply I was not being serious about it) and then skipping the rest. I wouldn't have made said quip if you weren't using language like you were 'saving one job' from damnation. If there's a range of views specifically for WHM, from 'I want massive changes' to 'I want nothing to change whatsoever', then I'd argue that it stands to reason that, rather than shifting all of the changing around such that one job gets exempted from the changes entirely, a more measured approach is used and the WHM, the 'simple, easy-to-get-into healer' remains as such, even after it's changes. Rather than giving it 'nothing', giving it comparatively less than it's counterparts yes, but still giving it a bit more than it has now, while keeping it's design simple and easy to understand, even with the additional kit. You have 'Glare three times, Holy gets stronger and can be used in ST', that's simple. I have 'press new button once per 15s', that's not just simple, that's literally what WHM had in ARR/HW (Fluid Aura), but now it's a GCD.
If you want a political example:
consider four public services: Police, Fire, Healthcare, Postal Service. Views of the citizens would vary from 'don't raise taxes at all' to 'increase funds for our public services'. Essentially, you're taking the 'don't raise taxes' viewpoints and saying 'okay, in order to satisfy everyone, we're raising the budgets for the Postal Service, Police, and Fire department. But not the Healthcare system, because some people don't want their taxes to be raised, and we need to respect that viewpoint'. Yeh it needs to be respected, but instead of going 10/10/0/10, you could do eg 10/9/4/8, because if you didn't boost the Healthcare budget, political opponents (and probably citizens) will be asking 'ok you boosted the budgets of stuff, but why not Healthcare?' and the same would likely happen here, you'd have people asking constantly 'Why did WHM get hung out to dry by SE?' and it'd likely start to bleed into PF mentality, WHM got nothing = WHM still sucks to play = WHM sucks = WHM is bad = Block WHM from PF. It's spaghetti logic, but PF operates entirely on spaghetti logic at times
I don't want to respond to every tiny thing, but I will say that you can go look at the 'ultimate Black Magic' (source: FF5), Flare, and see that it too is relegated to being an AOE tool. Additionally, Freeze is an AOE tool, and Burst/Quake/Flare/Tornado do not even exist as yet (at least, for players to use). Well, I guess Burst is in PVP. Maybe that's what BLM's getting for 7.0, anyway, Holy's position is consistent within FF14 by comparison to it's counterparts, but I doubt anyone would be opposed to seeing some kind of trait that makes Holy deal additional damage under certain conditions, to better fit it's previous incarnation's power level (Flare kind of has this with Astral Fire buffing it to be 80% stronger than it's listed potency, for example). Also, others might be trying to remove the 'twinkly lights' aesthetic in favor of the elementalist one, I'd just have both. Then the complaints can be changed from 'i miss the elements' to 'why is my aesthetic the filler and not the cool moment-of-power'
And for everyone's favorite point, Energy Drain, I do wonder how much of the opposition to it's removal/reworking is that if you don't have it, well, it feels bad to use Addersgall to overheal just for MP economy, but some say that it is nice not having to feel like they're punishing themselves for using an AF heal instead of Energy Drain. So if we had a two-pronged change, whereby ED was replaced by, idk, a singletarget shielding OGCD (which can be spread by Deployment), solving the 'there is nothing to spend AF on if no healing is needed' issue somewhat, AND adding a different source of 'complexity' to optimize in the class, then I feel like some of the opposition would die off. I don't think people are married to the idea of Energy Drain as a skill, but what it represents as part of the kit, and what a glaring hole is left when it's invariably removed. Also, Bane used to be less 'brain dead' because it cost you an AF stack in HW and earlier