As SCH is presently either the most, or second most (depending on how we're looking at it) [EDIT04AUG23]complex[/EDIT] Healer Job in the game, it remaining as it is wouldn't be too "braindead". But even so, and given how many players have said they'd like Energy Drain decoupled from Aetherflow, Dissipation changed to not remove the Faerie, Faerie Gauge changed to do...something other than just Aetherpact, Physic being useless, Lustrate being somewhat useless, and due to Ruin II being far less useful with a 1.5 sec Broil IV cast time, I propose the following:
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Replace Ruin II with Miasma. Miasma is an instant cast ability that does an initial point of damage (like Dia) and has a small and shortish duration DoT attached. An expansion would, of course, change numbers, but think something like 200 Potency with a 30 potency DoT that has a 15 second duration (total potency of the DoT would be 5x 30 potency ticks for 150 total + 200 of the base damage = 350 overall) such that it would be a mild DPS gain over Broil IV, but not over Biolysis, and with enough of the damage up front that using it for a movement tool where you have to overwrite the DoT one or two times still produces decent output (spamming it would only do 20 less potency than SCH does with Ruin II now). This would give SCH a second DoT to juggle, making Miasma a consistent part of its rotation ~4x a minute, while also maintaining Ruin II's general use as a movement tool. Ruin II could be repuposed as part of the Broil leveling line for SCH's from level 40-something until they get Broil at 54 as just a flat upgrade to Ruin I, or could simply be entirely removed. The reason I couch this as "replace Ruin II with Miasma" is to stress that it's in the rotation designed as a movement tool/Ruin II replacement, but is a marginal DPS gain if maintained with high uptime. Finally, generates 5 Faerie Gauge per DoT Tick (this will be important later...but the short version is it can be used to generate more Energy Drains for damage or more Aetherpacts for healing if you maintain good uptime.)
Have Physic trait upgrade to Adloquium at level 30, reducing Adlo's MP cost to something slightly more manageable like 700 MP per cast. The average of alternating an Adlo with Physic in cases of Tanks that don't use CDs in Stone Vigil is 1,400 MP, 1,000 from the Adlo and 400 from the Physic, so 700 MP for Adlo would mean chain casting Adlo in that situation results in the same MP consumption rate. Likewise, increase the base potency of the heal to 450 from 300 - making it equal to and thus not a downgrade from Physic. [OPTIONAL: Its cast time would be reduced to 1.5 sec, to match Physic and be a direct upgrade.] The shield can be adjusted to 120% of the heal (540) which would be equal to the current 180% of 300 (also 540) so that the only piece that is changed is the direct heal, and Adlo healing as much as Cure 1, Benefic 1, and Diagnosis is probably not a bridge too far, especially since it will be more MP expensive than any of them and none of them are used anyway since they're so weak.
Lustrate upgrades to Excogitation. Remove the CD from Excogitation. This would allow Lustrate/Excog to be used as an AF dump more readily than now (since no one might need healing at the moment but might after a short time), and removing the CD would allow for that. Excog only does 200 more potency than Lustrate now, so the difference isn't really deserving of a 45 sec CD anyway. While it DOES allow the SCH to autopilot the healing some, that IS SCH's gimmick to begin with (with Eos/Selene and even current Aetherpact), and as it is right now, people try to avoid using Lustrate anyway, so this would be replacing an almost never used button with something more useful that can still do what Lustrate does - Excog's heal will go off immediately if the target is already below 50% health, which is the only time you'd really be planning to use Lustrate on them anyway.
Dissipation no longer dismisses your Faerie on use. That's it. That's the change. We could ALSO make it increase the healing of all healing actions, not just spells, but just this change would more or less "fix" the ability. Note that this was commonly requested in the Survey.
Change Aetherpact to a direct spot heal on the target instead of a channel. This prevents it from interfering with other Faerie abilities and encourages using it as a spot healing tool. 300 potency with a 3 sec CD just like now would mean that it applies no faster/slower, you just have to actually engage with it a bit more. But given the benefits of not having it conflict so harshly with other Faerie actions, this should be a net positive for everyone. This may necessitate an increase in the Faerie Gauge cost for it, but that's still better than the current situation. Note this version of Aetherpact can now be used under Seraph if you like, though as a slight potency loss considering Seraph's shields. Also note the following change.
Energy Drain decoupled from Aetherflow. Instead, it costs some amount of Faerie Gauge, say 20 or 30 units? Right now, one of the recurring complaints about SCH is the Faerie Gauge is useless for anything other than Aetherpact, and that people often don't even use Aetherpact anyway, but conversely, that they WANT to use Excogitation and Sacred Soil, two great abilities that are enjoyable to players to use, but feel hamstrung by the DPS loss of not getting Energy Drain. CONVERSELY, some people say having to sacrifice some healing for some damage is a trade-off that they LIKE. So given all of that: Making ED use Faerie Gauge instead seems a tidy solution. Don't be too quick to knock it. Under these changes, Aetherpact is now a pocket mini-Lustrate (half the Potency of current Lustrate) spot healing tool, making this trade-off somewhat meaningful, while not as punitive as it is right now - if ED was competing with only Lustrate and not Soil, Indom, and Excog, its reliance on AF would be far less obnoxious to people. This still allows for meaningful decisions between some healing and damage, while also freeing up Aetherflow stacks for the more interesting healing abilities, and remember, Excogitation now exists as an AF dump, so you won't be stuck capped on AF and needing to refresh it anymore, especially if you're using 1-2 Soils per minute now anyway. Finally, with the Miasma ticks generating 5 Faerie Gauge, it means keeping good Miasma uptime will give you ~100 Gauge per minute in addition to the 30 from AF spenders, meaning you can potentially get in a lot more Energy Drains and you're rewarded by proper Miasma use with more ED to weave into your DPS rotation.
Whispering Dawn upgrades into Fey Blessing. All this does is just add the 350 potency heal on the front of its HoT. As both are 60 sec CDs at the moment, this might be the more logical choice. It will now do a 350 potency AOE cure and apply the 80 potency HoT. While SLIGHTLY less flexible than being able to space them out, and at the slight risk of making it more like Physic II, Celestial Opposition, Aspected Helios/Medica 2, makes Blessing's smallish heal more capable of dealing with things and makes it a more interesting spell than just "does some AOE healing on a 1 min CD". ALTERNATIVELY:
Combine Fey Illumination and Fey Blessing. At level 76, Fey Illumination upgrates to have Fey Blessing's small AOE heal. That's it. In a game where Physis and Collective Unconscious can exist, a 2 min CD that increases healing magic (not action) Potency by 10%, reduces magic damage taken by 5%, and offers a token 350 (PET) Potency heal (~300 normal Potency) isn't very overpowered. This is probably the less logical of the two, but either option is good with me.
...consequently, Fey Blessing will be useable under Seraph (considering it's not now for...who can even guess why? Probably a relic of it costing Faerie Gauge that didn't go away with its removal...)
Finally: Casting Broil IV on a target with DoTs will spread those DoTs to nearby enemies within 5y. Why? (A) This gives you a tool to spread your two DoTs to multiple enemies, (B) this gives you a reason to mix up your AOE rotation a bit more from just Art of War spam, making Broil IV an integral part of the AOE rotation. The ideal multi-target rotation will now be Biolysis, Miasma, Broil IV, Art until DoTs fall off, repeat, liberally sprinking in Energy Drains, which recall are now ALSO generated by Miasma ticks. And spreading Miasma this way should generate A LOT of Miasma ticks! It's a Thundercloud-ish proc without the proc, essentially. Why this instead of Bane? Because doing it this way (1) doesn't add additional button bloat, (2) is still a resource trade-off since you're foregoing an Art of War to do it, (3) still gives you additional buttons outside of Art of War spam to engage with in AOE. It's arguably slightly less good in a 2 target boss type situation, but it's still something more interesting than what it is right now, which should at least be considered a step in the right direction.
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Summary:
Ruin II replaced with Miasma: Instant cast, 400 MP cost, GCD that deals 200 Potency on initial hit (down 20 from current Ruin II), but has a 30 potency DoT for 15 seconds (5 ticks for 150 more, a total of 350 Potency or 55 gain over Broil IV), generates 5 Faerie Gauge per tick (for use on Aetherflow mini-Lustrates or Energy Drains). Useful as a movement tool for a relatively low DPS loss, useful as an upkeep DoT for a marginal gain over Broil IV spam, ideal 4x per min refresh.
Physic upgrades to Adlo: New Adlo has 450 Potency of healing, 120% shield (same 540 size as today), 700 MP cost (same cost as alternating Adlo/Physic casts today) [OPTIONAL: Reduce cast time to 1.5 sec to match Physic.]
Lustrate upgrades into Excogitation, Excogitation CD removed: Excog is now an AF dump and general use spot healing tool, in addition to its delayed use tool, opening it up for a lot of uses.
Dissipation: No longer dismisses Eos/Selene. That's it, and is the most fantastic change in the history of changes.
Aetherpact: Now a mini-Lustrate single target direct heal. Shares Faerie Gauge with Energy Drain, allowing a trade-off between damage and healing, and doesn't lock your Faerie out of other uses. Useable under Seraph now.
Energy Drain decoupled from Aetehrflow: Now costs Faerie Gauge, having a trade-off with the mini-Lustrate Aetherpact instead of locking players out of Soil, Excog, and Indom. More uses with good Miasma uptime, especially in AOE situations.
Whispering Dawn upgrades to Fey Blessing: All this does is add Blessing's AOE heal onto the front of Whispering Dawn's HoT. Simple change. Fey Blessing is now usable under Seraph as well in this new form. (OR combine Illumination with Blessing, but I think Whispering/Blessing is better...)
Broil IV now spreads DoTs from its target to enemy targets within 5y, giving SCH some cleave potential as well as making the AOE rotation even less Art-centric.
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By combining Physic/Adlo, Lustrate/Excog, and Whispering Dawn/Fey Blessing, it frees up a total of 3 Hotbar slots (not a ton, but it's something to fight the scourge of button bloat), it also makes the DPS rotation in both single target and AOE FAR more active than it is today, since you'll be generating a lot more Energy Drains (especially with good Miasma use), actually using Miasma (where Ruin II is often unused), and even mix up the AOE rotation by adding in Biolysis, Miasma, and Broil IV before returning you to your regularly scheduled Art of War spam. Energy Drain becomes a pseudo Thundercloud-ish proc (generated faster by DoT uptime on Miasma) that still trades off with healing (Aetherpact) while not cutting players off from Soil/Excog/Indom. Aetherpact becomes more generally useful. Faerie Gauge becomes a thing you won't just sit on 100 of all the time. And Excogitation becomes a useful AF dump in addition to its general use as a strong spot heal option.
The changes don't significantly change much, and add no new buttons/abilities (other than converting Ruin II into Miasma), but leave SCH with the same general playstyle it has now, but with small additions to make some of its abilities slightly more usable (mainly Aetherpact and Lustrate/Excogitation, Soil and Indom by not having to compete with ED, Adlo to an extent), give a slightly higher skill ceiling (good Miasma uptime might actually lead to a somewhat significant DPS increase if it's kept up all the time and the Faerie Gauge funneled into Energy Drains, but in a general sense, Energy Drain isn't a HUGE damage gain, and Miasma not a HUGE damage gain over Broil, so this doesn't highly gimp players not optimizing those tools while still allowing those that do some room for skill expression), a more engaging single target rotation, a MUCH more engaging AOE rotation, and consolidates some abilities to tamp down on button bloat.
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Those are the changes. I know everyone will hate them...though perhaps not. You guys do surprise me from time to time, and this is more complex than most of my proposals.
And, it should be noted that out of the Survey responses, SCH was (among the Healer Jobs) the second highest rated, in a statistical tie with SGE, meaning relatively speaking, people don't hate it and it's a good base to build from.