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  1. #1
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100

    Because why not: A Moderate Proposal - SCH

    As SCH is presently either the most, or second most (depending on how we're looking at it) [EDIT04AUG23]complex[/EDIT] Healer Job in the game, it remaining as it is wouldn't be too "braindead". But even so, and given how many players have said they'd like Energy Drain decoupled from Aetherflow, Dissipation changed to not remove the Faerie, Faerie Gauge changed to do...something other than just Aetherpact, Physic being useless, Lustrate being somewhat useless, and due to Ruin II being far less useful with a 1.5 sec Broil IV cast time, I propose the following:

    .

    Replace Ruin II with Miasma. Miasma is an instant cast ability that does an initial point of damage (like Dia) and has a small and shortish duration DoT attached. An expansion would, of course, change numbers, but think something like 200 Potency with a 30 potency DoT that has a 15 second duration (total potency of the DoT would be 5x 30 potency ticks for 150 total + 200 of the base damage = 350 overall) such that it would be a mild DPS gain over Broil IV, but not over Biolysis, and with enough of the damage up front that using it for a movement tool where you have to overwrite the DoT one or two times still produces decent output (spamming it would only do 20 less potency than SCH does with Ruin II now). This would give SCH a second DoT to juggle, making Miasma a consistent part of its rotation ~4x a minute, while also maintaining Ruin II's general use as a movement tool. Ruin II could be repuposed as part of the Broil leveling line for SCH's from level 40-something until they get Broil at 54 as just a flat upgrade to Ruin I, or could simply be entirely removed. The reason I couch this as "replace Ruin II with Miasma" is to stress that it's in the rotation designed as a movement tool/Ruin II replacement, but is a marginal DPS gain if maintained with high uptime. Finally, generates 5 Faerie Gauge per DoT Tick (this will be important later...but the short version is it can be used to generate more Energy Drains for damage or more Aetherpacts for healing if you maintain good uptime.)

    Have Physic trait upgrade to Adloquium at level 30, reducing Adlo's MP cost to something slightly more manageable like 700 MP per cast. The average of alternating an Adlo with Physic in cases of Tanks that don't use CDs in Stone Vigil is 1,400 MP, 1,000 from the Adlo and 400 from the Physic, so 700 MP for Adlo would mean chain casting Adlo in that situation results in the same MP consumption rate. Likewise, increase the base potency of the heal to 450 from 300 - making it equal to and thus not a downgrade from Physic. [OPTIONAL: Its cast time would be reduced to 1.5 sec, to match Physic and be a direct upgrade.] The shield can be adjusted to 120% of the heal (540) which would be equal to the current 180% of 300 (also 540) so that the only piece that is changed is the direct heal, and Adlo healing as much as Cure 1, Benefic 1, and Diagnosis is probably not a bridge too far, especially since it will be more MP expensive than any of them and none of them are used anyway since they're so weak.

    Lustrate upgrades to Excogitation. Remove the CD from Excogitation. This would allow Lustrate/Excog to be used as an AF dump more readily than now (since no one might need healing at the moment but might after a short time), and removing the CD would allow for that. Excog only does 200 more potency than Lustrate now, so the difference isn't really deserving of a 45 sec CD anyway. While it DOES allow the SCH to autopilot the healing some, that IS SCH's gimmick to begin with (with Eos/Selene and even current Aetherpact), and as it is right now, people try to avoid using Lustrate anyway, so this would be replacing an almost never used button with something more useful that can still do what Lustrate does - Excog's heal will go off immediately if the target is already below 50% health, which is the only time you'd really be planning to use Lustrate on them anyway.

    Dissipation no longer dismisses your Faerie on use. That's it. That's the change. We could ALSO make it increase the healing of all healing actions, not just spells, but just this change would more or less "fix" the ability. Note that this was commonly requested in the Survey.

    Change Aetherpact to a direct spot heal on the target instead of a channel. This prevents it from interfering with other Faerie abilities and encourages using it as a spot healing tool. 300 potency with a 3 sec CD just like now would mean that it applies no faster/slower, you just have to actually engage with it a bit more. But given the benefits of not having it conflict so harshly with other Faerie actions, this should be a net positive for everyone. This may necessitate an increase in the Faerie Gauge cost for it, but that's still better than the current situation. Note this version of Aetherpact can now be used under Seraph if you like, though as a slight potency loss considering Seraph's shields. Also note the following change.

    Energy Drain decoupled from Aetherflow. Instead, it costs some amount of Faerie Gauge, say 20 or 30 units? Right now, one of the recurring complaints about SCH is the Faerie Gauge is useless for anything other than Aetherpact, and that people often don't even use Aetherpact anyway, but conversely, that they WANT to use Excogitation and Sacred Soil, two great abilities that are enjoyable to players to use, but feel hamstrung by the DPS loss of not getting Energy Drain. CONVERSELY, some people say having to sacrifice some healing for some damage is a trade-off that they LIKE. So given all of that: Making ED use Faerie Gauge instead seems a tidy solution. Don't be too quick to knock it. Under these changes, Aetherpact is now a pocket mini-Lustrate (half the Potency of current Lustrate) spot healing tool, making this trade-off somewhat meaningful, while not as punitive as it is right now - if ED was competing with only Lustrate and not Soil, Indom, and Excog, its reliance on AF would be far less obnoxious to people. This still allows for meaningful decisions between some healing and damage, while also freeing up Aetherflow stacks for the more interesting healing abilities, and remember, Excogitation now exists as an AF dump, so you won't be stuck capped on AF and needing to refresh it anymore, especially if you're using 1-2 Soils per minute now anyway. Finally, with the Miasma ticks generating 5 Faerie Gauge, it means keeping good Miasma uptime will give you ~100 Gauge per minute in addition to the 30 from AF spenders, meaning you can potentially get in a lot more Energy Drains and you're rewarded by proper Miasma use with more ED to weave into your DPS rotation.

    Whispering Dawn upgrades into Fey Blessing. All this does is just add the 350 potency heal on the front of its HoT. As both are 60 sec CDs at the moment, this might be the more logical choice. It will now do a 350 potency AOE cure and apply the 80 potency HoT. While SLIGHTLY less flexible than being able to space them out, and at the slight risk of making it more like Physic II, Celestial Opposition, Aspected Helios/Medica 2, makes Blessing's smallish heal more capable of dealing with things and makes it a more interesting spell than just "does some AOE healing on a 1 min CD". ALTERNATIVELY:

    Combine Fey Illumination and Fey Blessing. At level 76, Fey Illumination upgrates to have Fey Blessing's small AOE heal. That's it. In a game where Physis and Collective Unconscious can exist, a 2 min CD that increases healing magic (not action) Potency by 10%, reduces magic damage taken by 5%, and offers a token 350 (PET) Potency heal (~300 normal Potency) isn't very overpowered. This is probably the less logical of the two, but either option is good with me.

    ...consequently, Fey Blessing will be useable under Seraph (considering it's not now for...who can even guess why? Probably a relic of it costing Faerie Gauge that didn't go away with its removal...)

    Finally: Casting Broil IV on a target with DoTs will spread those DoTs to nearby enemies within 5y. Why? (A) This gives you a tool to spread your two DoTs to multiple enemies, (B) this gives you a reason to mix up your AOE rotation a bit more from just Art of War spam, making Broil IV an integral part of the AOE rotation. The ideal multi-target rotation will now be Biolysis, Miasma, Broil IV, Art until DoTs fall off, repeat, liberally sprinking in Energy Drains, which recall are now ALSO generated by Miasma ticks. And spreading Miasma this way should generate A LOT of Miasma ticks! It's a Thundercloud-ish proc without the proc, essentially. Why this instead of Bane? Because doing it this way (1) doesn't add additional button bloat, (2) is still a resource trade-off since you're foregoing an Art of War to do it, (3) still gives you additional buttons outside of Art of War spam to engage with in AOE. It's arguably slightly less good in a 2 target boss type situation, but it's still something more interesting than what it is right now, which should at least be considered a step in the right direction.

    .

    Summary:

    Ruin II replaced with Miasma: Instant cast, 400 MP cost, GCD that deals 200 Potency on initial hit (down 20 from current Ruin II), but has a 30 potency DoT for 15 seconds (5 ticks for 150 more, a total of 350 Potency or 55 gain over Broil IV), generates 5 Faerie Gauge per tick (for use on Aetherflow mini-Lustrates or Energy Drains). Useful as a movement tool for a relatively low DPS loss, useful as an upkeep DoT for a marginal gain over Broil IV spam, ideal 4x per min refresh.

    Physic upgrades to Adlo: New Adlo has 450 Potency of healing, 120% shield (same 540 size as today), 700 MP cost (same cost as alternating Adlo/Physic casts today) [OPTIONAL: Reduce cast time to 1.5 sec to match Physic.]

    Lustrate upgrades into Excogitation, Excogitation CD removed: Excog is now an AF dump and general use spot healing tool, in addition to its delayed use tool, opening it up for a lot of uses.

    Dissipation: No longer dismisses Eos/Selene. That's it, and is the most fantastic change in the history of changes.

    Aetherpact: Now a mini-Lustrate single target direct heal. Shares Faerie Gauge with Energy Drain, allowing a trade-off between damage and healing, and doesn't lock your Faerie out of other uses. Useable under Seraph now.

    Energy Drain decoupled from Aetehrflow: Now costs Faerie Gauge, having a trade-off with the mini-Lustrate Aetherpact instead of locking players out of Soil, Excog, and Indom. More uses with good Miasma uptime, especially in AOE situations.

    Whispering Dawn upgrades to Fey Blessing: All this does is add Blessing's AOE heal onto the front of Whispering Dawn's HoT. Simple change. Fey Blessing is now usable under Seraph as well in this new form. (OR combine Illumination with Blessing, but I think Whispering/Blessing is better...)

    Broil IV now spreads DoTs from its target to enemy targets within 5y, giving SCH some cleave potential as well as making the AOE rotation even less Art-centric.

    .

    By combining Physic/Adlo, Lustrate/Excog, and Whispering Dawn/Fey Blessing, it frees up a total of 3 Hotbar slots (not a ton, but it's something to fight the scourge of button bloat), it also makes the DPS rotation in both single target and AOE FAR more active than it is today, since you'll be generating a lot more Energy Drains (especially with good Miasma use), actually using Miasma (where Ruin II is often unused), and even mix up the AOE rotation by adding in Biolysis, Miasma, and Broil IV before returning you to your regularly scheduled Art of War spam. Energy Drain becomes a pseudo Thundercloud-ish proc (generated faster by DoT uptime on Miasma) that still trades off with healing (Aetherpact) while not cutting players off from Soil/Excog/Indom. Aetherpact becomes more generally useful. Faerie Gauge becomes a thing you won't just sit on 100 of all the time. And Excogitation becomes a useful AF dump in addition to its general use as a strong spot heal option.

    The changes don't significantly change much, and add no new buttons/abilities (other than converting Ruin II into Miasma), but leave SCH with the same general playstyle it has now, but with small additions to make some of its abilities slightly more usable (mainly Aetherpact and Lustrate/Excogitation, Soil and Indom by not having to compete with ED, Adlo to an extent), give a slightly higher skill ceiling (good Miasma uptime might actually lead to a somewhat significant DPS increase if it's kept up all the time and the Faerie Gauge funneled into Energy Drains, but in a general sense, Energy Drain isn't a HUGE damage gain, and Miasma not a HUGE damage gain over Broil, so this doesn't highly gimp players not optimizing those tools while still allowing those that do some room for skill expression), a more engaging single target rotation, a MUCH more engaging AOE rotation, and consolidates some abilities to tamp down on button bloat.

    .

    Those are the changes. I know everyone will hate them...though perhaps not. You guys do surprise me from time to time, and this is more complex than most of my proposals.

    And, it should be noted that out of the Survey responses, SCH was (among the Healer Jobs) the second highest rated, in a statistical tie with SGE, meaning relatively speaking, people don't hate it and it's a good base to build from.
    (2)
    Last edited by Renathras; 08-22-2023 at 01:47 PM. Reason: EDIT for length

  2. #2
    Player
    AmiableApkallu's Avatar
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    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    But even so, and given how many players have said they'd like Energy Drain decoupled from Aetherflow, Dissipation changed to not remove the Faerie, Faerie Gauge changed to do...something other than just Aetherpact, Physic being useless, Lustrate being somewhat useless, and due to Ruin II being far less useful with a 1.5 sec Broil IV cast time...
    (emphasis mine)

    I'm curious: What do you personally think about SCH needs improving? Which of these issues do you personally contend with?
    (0)

  3. #3
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    (emphasis mine)

    I'm curious: What do you personally think about SCH needs improving? Which of these issues do you personally contend with?
    Why do you ask? Serious question, because a lot of people like to figure out what my positions are so they can attack them, not in some spirit of goodwill and understanding.

    .

    Giving you the benefit of the doubt:

    Dissipation has been a mess since it was first implemented (the original version, you had to manually resummon your Faerie after it). The very idea contradicts the Job lore and fantasy of having a Faerie partner you work with, and there's really no reason for having her dismissed, considering how people often point out you're not losing out on THAT much healing with her gone, which is a double edged sword meaning "Then why have her go away at all?" I don't like it thematically nor do I like it mechanically. It has ANTI-synergy with around 1/3rd of the kit and just feels bad to use in every way, especially since it's largely a glorified "get in 3 more Energy Drains" button these days for MOST content.

    Energy Drain is a similar ability. When it was removed in ShB, I was happy, when it got readded, less so. That modern SCH optimization is built around it is highly grating, as the things it is competing with - Soil in particular, but also Excog, and to a lesser extent Indom (less so since that one I don't care about like I do Soil; Sacred Soil was the reason I leveled SCH in ARR in the first place because I love the idea of generating a protective/save-ish area for my friends and allies to protect them) - are things I'd MUCH rather use than Energy Drain, but doing them MEANS playing suboptimally, no matter how good they are or how useful they could be in the situation.

    Conversely, Faerie Gauge has been garbage since it was added. Aetherpact isn't that powerful, and has antisynergy with Seraph, Dissipation, and all your Faerie abilities. In SB, at least you had an "AOE gauge spender" with Fey Blessing, but it had a CD. Instead of removing the CD, they removed the Gauge cost, making Faerie Gauge "the Aetherpact Gauge", and as noted, Aetherpact is already an obnoxious ability. Tying Energy Drain to this gauge and reworking Aetherpact into a form that actually IS a bit more useful means that ED can have that trade-off with healing in a realistic sense, but not locking people out of cool healing effects they want to use like Sacred Soil. ("people" here is not just me, but INCLUDES me, if you want to be snippy on that point.) Moreover, tying it to other parts of the kit besides just Aetherflow spenders gives the whole kit a bit more interactivity and rewards good Miasma use. Not something I care terribly for, but I'm not opposed to it and I know people here like that kind of thing. And for the people who prefer healing to DPSing, Miasma uptime gives them access to additional healing power, though it's a small enough heal that this isn't a big loss if they're letting Miasma fall off and foregoing some of those Aetherpacts. It's an elegant solution for a more civilized age.

    SCH also has the second-worst Glarespam after AST (ironically, WHM doesn't have this problem nearly as bad). Ruin 2 is less useful since Broil 4 has a 1.5 sec cast, so giving it a secondary use that also helps the people that want "more DoTs" seems a nice compromise, and WHM already has something SORT of like this with Dia, though this is actually making that an intended use of the ability rather than a last resort movement tool like it is with WHM, giving SCH two niches. I've always liked SCH having Ruin 2 for movement, and this as an evolution to improve on that I think has merit.

    I think Fey Blessing doesn't have a use on its own, so folding it into something both reduces button bloat AND gives it a more effective and proper use.

    I feel like Lustrate is lacking and Excog having a CD is stupid, so this fixes that, too.

    I think Physic is lacking and Adlo is a bit unwieldy, so this fixes that, too.

    And I think Art of War spam in AOE is boring, and this fixes that, too.

    .

    The largest issues I think SCH needs improving are Energy Drain using Aetherflow, Dissipation having anti-synergy with the kit and dismissing Eos/Selene, Aetherpact having anti-synergy with Dissipation and Seraph, Faerie Gauge being borderline pointless, Art of War spam being boring, and SCH having too much button bloat.

    This tackles ALL of those problems at once, and generates something that would be simultaneously more intuitive to pick up and play AND have a higher skill ceiling than current SCH.

    .

    SO, now that you know what _I_ personally think: What do you think of the proposal?
    (0)
    Last edited by Renathras; 05-03-2023 at 08:20 AM. Reason: EDIT for length

  4. #4
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Anyway, for the SCH suggestion, it ultimately doesn't address the main issue of Broil spam. You will still spam Broil constantly, and that's what many want to see change. That said, there are fine QoL ideas here, like I also think Whispering Dawn should just upgrade into Fey Blessing. I'd like to see the faeries offer different values once more--simple things like more burst healing from Eos and mitigation from Selene, but Fey Blessing feels repetitive currently, and there are also more areas that you could consolidate. The Miasma concept isn't where I'd go, but isn't a bad idea either. There is the small issue Sebazy brought up previously about buff/debuff limits and having multiple DoTs likely isn't something we'll be seeing more of in the future to combat that issue. This is why the scholar discussion that I had in the past about my own ideas toyed with the idea that different attack spells would apply stacks of a single debuff that you could then detonate for one large DoT. But at the end of the day, a change like that could be nice, but not really something that fixes the biggest problem. Like a fresh coat of paint on the fixer-upper that still needs reflooring.
    It directly addresses Broil spam - you're going to be casting several LESS Broils in a given time frame due to Miasma 2, on par with pre-ShB SCH. So if you liked pre-ShB SCH (that is, SB SCH), this should be similar.

    I appreciate you like some of the changes. Considering most proposals for SCH are "more DoTs", it seems weird to oppose it now. There's not really a way to have it a different way other than something like Wildfire (which isn't a DoT) or having a stacking DoT (but then you'd just cast Biolysis 3x then refresh before it falls off).

    These are pretty significant changes all around to call it "just a fresh coat of paint"...as I said in summary, they address the anti-synergies the Job has, they give you a higher skill ceiling, more to keep up with, but not TERRIBLY more, rewards for keeping up with it, and makes both the single target and AOE rotations more varied than they are now, arguably "fixing" them.

    I mean, look at SCH combat in SB - just the attacking actions - and compare them to this. I'll do it in a bit when I get back from town, but I don't think it'll be AS different than you might think.
    (0)

  5. #5
    Player
    Osmond's Avatar
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    Danielle Osmond
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    Balmung
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    Summoner Lv 90
    Hmmmm.......

    They could give it a ruin 2 upgrade to Miasma, but I don't see them call it that since they are straying off from that name. No idea what to call it, it'll give it a cool looking animation....probably a sight potency increase. Not going to be Toxicon in terms of potency and AoE fall off. It'll stick to single target.

    Not going to see them touching Physick anytime soon....not important tool to mess with. Adlo......untouched other than cure potency adjustment.

    Lustrate isn't going to be touched nor Excog. Both of those tools are in a good spot. No one is having a issue with them.

    They might just remove Energy Drain altogether. It's becoming more useless to have in SCH's toolkit....more like done on purpose, but whatever. Just get rid of it and create a new ability.

    Dissipation.......If the fairy going to go poof, just give a AoE mitigation/regen although weak to not make it overpowered like they did with Expedient. Keep the aetherflow stack and healing potency. It just need something since SCH will lack pet healing for 20 secs while SGE can dmg and heal with their 2min ability.
    (0)

  6. #6
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    Quote Originally Posted by Osmond View Post
    They might just remove Energy Drain altogether. It's becoming more useless to have in SCH's toolkit....more like done on purpose, but whatever. Just get rid of it and create a new ability.
    Meanwhile I used Energy Drain 31 times in my first DSR clear and well over 40+ in subsequent reclears, so no clue where you're getting the idea that Energy Drain is "becoming more useless". "I don't like pressing Energy Drain" =/= "Energy Drain is useless"
    (5)

  7. #7
    Player
    Osmond's Avatar
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    Danielle Osmond
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    Balmung
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    Summoner Lv 90
    Quote Originally Posted by Nizzi View Post
    Meanwhile I used Energy Drain 31 times in my first DSR clear and well over 40+ in subsequent reclears, so no clue where you're getting the idea that Energy Drain is "becoming more useless". "I don't like pressing Energy Drain" =/= "Energy Drain is useless"
    Do you expect me to know what you do in DSR clear? Yes, i'll stand by what I said that Energy Drain to be removed and replaced with a new ability because it's USELESS.
    (0)

  8. #8
    Player
    Sebazy's Avatar
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    Gridania
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    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Osmond View Post
    Do you expect me to know what you do in DSR clear? Yes, i'll stand by what I said that Energy Drain to be removed and replaced with a new ability because it's USELESS.
    The problem is that it isn't 'USELESS' by any stretch. DPS will almost always carry value no matter what. Outside of broken old Extremes like Ifrit, Mog and Levi, piling on more damage is almost never a bad thing whereas piling on more healing offers nothing. Just straight up removing it is a bad call IMO as it removes any real encouragement for inexperienced players to keep Aetherflow on cooldown. But nerfing it even further isn't going to change much of anything as long as powerful heals like Indom and Soil aren't needed in mainstream gameplay. Changing the damage potency to an MP draining affect is about as good a suggestion as is possible given the circumstances. I just can't think of anything else that isn't either going to be genuinely worthless or fail to fix the current problem.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    Tigore's Avatar
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    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It's why Ren decoupled Energy Drain from Aetherflow and made it compete with Aetherpact as the new Lustrate so to speak. It allows us to use the major cooldowns Sacred Soil and Excogitation without losing DPS to it. Well, "cooldown" with the new Excog. Energy Drain will probably still win out in most situations against the new Aetherpact since it comes down to a tank buster potentially killing a tank at 51% HP or not. In Lapis Manalis 4 man Experts? Not likely with our geared tanks, nah. In Savage, maybe depending on the invuln use potentially bringing it to no again. The co-healer will probably be a WHM or AST using spells like the lily heals, Bene, Tetra, Essential Dignity, Lady Card or Earthly Star to counter heal some stuff with your Excog there too.

    Roe also threw in a suggestion to make Energy Drain potentially alter the rotation further by making the DoTs tick faster. This in turn could further reduce 1 or 2 Broil casts per minute for 1 - 2 DoT casts. I think it might need to consume at least 6 seconds. This makes the damage to be around 140 if it chooses Biolysis to 60 for Miasma. That way the damage kind of levels out close to a 100 average that it does now. I can imagine there to be some approval since we are attempting to reduce more Broil casts.
    (1)

  10. #10
    Player
    fulminating's Avatar
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    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Energy drain is still the core of scholar’s mp management, inflicting sage’s peculiarities upon scholar doesn’t help there. If there are people who can’t see this, frankly their opinion should be discarded.
    (3)

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