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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The issue is that healing is binary. You either have enough and you live, or you don't and you wipe.
    Sorry for the tangent, but, I feel like this isn't functionally the whole story... as long as healing checks are high and frequent enough AND there's the occasional disproportionately valuable downtime skill to make room for.

    In those situations, you can have enough to live through A, but not yet through B or C (which will hit shortly thereafter)" such that you have...
    • enough to make B and C salvageable without using emergency resources,
    • B and C meetable without having to use greater expense (tapping significantly into MP),
    • B and C meetable without losing disproportionate offensive opportunity (delaying a CD, rather than just losing a filler),
    • or B and C meetable without losing ANY damage,
    • B meetable without losing any damage, but C only meetable thereafter only if you then spend emergency resource, more MP than is sustainable (if this were done often), or offensive opportunities,
    • etc., etc.

    But, to actually feel like any of those things matter... you really want some somewhat frequent rewarded offensive GCDs to make room for (ideal), flexible emergency tools (non-rigid CDs), MP to be an actual mechanic, and for healer maximum damage to be, well, significant. I.e., it needs a better context than we have right now to really give that its full due.

    Quote Originally Posted by ForsakenRoe View Post
    If the condition to get my WHM design added is 'ok but the current gameplay of 'refresh Dia every 30s and spam Glare thereafter' must still be able to clear every content in the game, including week 1 Savage and Ultimates', then I can go back to the design and tweak Dia's duration/damage such that it's less punishing to drop it for 18s at a time. I'd prefer to keep the duration at 12s.
    To be fair, unless you've specifically nerfed WHM's existing offensive tools, nerfed WHM's free healing to below excessive levels without compensation, AND/OR your WHM suggestions somehow also successfully demanded buffs to all content (making it harder) from the devs... your additions cannot make meeting the rDPS requirements of content any harder than they are now -- literally only easier. /shrug

    Healers are currently the most frequently disposable of any role, so, if there were any role to ever have an excuse to just inadvertently get pure buffs in the pursuit of making them less boring, it'd be healers.
    (1)
    Last edited by Shurrikhan; 08-21-2023 at 02:53 PM.