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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    snip
    I'm more curious as to why he's so against letting WHM even GROW as a healer.

    Like, what entirely is so wrong with having a healer designed to be easy to heal with and easy to do damage with when healing is not required?
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    I'm more curious as to why he's so against letting WHM even GROW as a healer.

    Like, what entirely is so wrong with having a healer designed to be easy to heal with and easy to do damage with when healing is not required?
    I can't even comprehend what's going on. Logic discussions have never gone well in the past, but this is just so far beyond reason that it's actually giving me a headache. I know most people are not game designers, but I really didn't think you needed to be a game designer to understand that making something entirely new from scratch is astronomically more time consuming and expensive vs repurposing something that already exists.

    Like, imagine suggesting that you build an entire extension to your house instead of painting an unused room that already exists.
    (0)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    I can't even comprehend what's going on. Logic discussions have never gone well in the past, but this is just so far beyond reason that it's actually giving me a headache. I know most people are not game designers, but I really didn't think you needed to be a game designer to understand that making something entirely new from scratch is astronomically more time consuming and expensive vs repurposing something that already exists.

    Like, imagine suggesting that you build an entire extension to your house instead of painting an unused room that already exists.
    /shrug I mean I was all in the camp of "F no to SGE/new healer" back in Shb lmao. In my eyes we don't need a new healer we need to fix the existing ones. Same applies now.

    Cause FFXIV has a design model, none of them fit and they [healers] kinda need to shift towards said design model. Imho it'd have been easier to do w/o SGE. Now with SGE in the mix?
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE