Quote Originally Posted by TomsYoungerBro View Post
You said a lot to not get my point...again. I did not say "homogenization" caused these issues, I clearly stated, and have continued to state, that homogenization hasn't solved the issue which its supposed to solve, which is neglect of certain classes.
The problem here is you are trying to attribute more towards homogenisation than homogenisation was intended to fix.

All homogenisation done was allow each role to have a specific set of tools to ensure one is not picked over another. This is why, all the PRanged have a silence and a raid wide mitigation tool. They all also have another tool in Nature's Minne/Curing Waltz and Dismantle, all designed to help deal with mechanics.

At no point was homogenisation considered when making the jobs DPS rotation, except maybe putting everything into the 2 minute meta. Different DPS rotations are obviously going to have different effects when it comes to downtime, which ultimate tends to have a lot more of when compared to any other encounter. At this point, any job that fares better at utilising downtime is going to have a bigger advantage than a job that cannot. However, unless you want to make every job exactly the same, which noone wants, then you are never going to have homogenisation in this regard.

So, again, stop trying to claim homogenisation has failed to to what it was never meant to achieve.