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  1. #1
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,693
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No, people complained final coil was too easy. So we got gordias.


    Most of the more casual groups from the coil days were killed in gordias. Coil areas had a ton of people outside them even late in the tiers. Alexander was starkly different.
    The people complaining weren't the ways actually clearing Coil but rather non-raiders with the perception a tier dying in only a few days meant it must be super easy. That mentality was derived entirely from WoW, which was at the height of its popularity back then with their Savage equivalent taking several weeks.

    Furthermore, it's straight up disingenuous to say anyone asked for Gordias. The dev team has openly acknowledged they didn't test it properly; going through each mechanic individually but never actually clearing the fight from start to finish, which caused it to be widely overtuned. We saw this carry over into Midas where A6S bad to be nerfed during the tier itself because of how much harder it was than A7S. Another major factor in both Gordias and Midas' poor success rate is the lack of cross world party finder, cooldown resets, raid gear being the job specific artifact gear making in impossible to switch to another job even within the same subrole for Gordias and woefully poor balancing. Astro wasn't just bad, it was downright worthless in Gordias.

    There were many, many throughout early Heavensward and the disaster that was Gordias. Difficulty played a large factor, there is no denying that. But it was neither the only one nor was it the raid community demanding it.

    Quote Originally Posted by Ath192 View Post
    You load this with speculation. And even if it did come with bugs we'd report them and work it out. God knows it's not like we haven't before. Exceptional times require exceptional attention. The massive population boom was pretty exceptional. I do agree with you things are decided in advance, when its business as usual.

    You speak like someone who's been working at a job for 20 years and have grown so complacent that even if the opportunity of a lifetime for your company shows up you couldn't be bothered to lift an extra finger to see if it'll work out.

    "Eh" its fine.
    Much as Raven and I have disagreed in the past, he's correct in his assessment. Endwalker was mostly finalized long before the exodus of WoW happened. At best, the only bits of content not near completion would be the latter Criterion Dungeons or Raid Tiers we'll soon be seeing but the foundation was likely well underway. They couldn't, for example, decide to scrap Island Sanctuary to begin work on Bozja v2. I mean, they theoretically could but you'd get a near literal copy/paste of what already existed because they simply wouldn't have the time to develop new assets, animations and etc.

    Once an expansion is near its intended release date, everything is done and dusted. Any criticisms, complaints and dissatisfaction can only be incorporated for the next expansion. Now what Square could have done to keep potential interest is be less secretive with what's coming in 7.0, what improvements and new additions they hope to achieve and what can be improved upon with the current content. We'll see in the forthcoming Live Letter and Fanfests if that happens.
    (5)
    Last edited by ForteNightshade; 03-20-2023 at 06:54 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The people complaining weren't the ways actually clearing Coil but rather non-raiders with the perception a tier dying in only a few days meant it must be super easy. That mentality was derived entirely from WoW, which was at the height of its popularity back then with their Savage equivalent taking several weeks.

    Furthermore, it's straight up disingenuous to say anyone asked for Gordias. The dev team has openly acknowledged they didn't test it properly; going through each mechanic individually but never actually clearing the fight from start to finish, which caused it to be widely overtuned. We saw this carry over into Midas where A6S bad to be nerfed during the tier itself because of how much harder it was than A7S. Another major factor in both Gordias and Midas' poor success rate is the lack of cross world party finder, cooldown resets, raid gear being the job specific artifact gear making in impossible to switch to another job even within the same subrole for Gordias and woefully poor balancing. Astro wasn't just bad, it was downright worthless in Gordias.

    There were many, many throughout early Heavensward and the disaster that was Gordias. Difficulty played a large factor, there is no denying that. But it was neither the only one nor was it the raid community demanding it.

    We remember things very differently then. I remember people asking for increased difficulty in raids after Final Coil, as it was considered too easy after Second Coil. I remember literal boos at fanfest in 2014 when they announced the Coils would have nerfs applied for DF. Yes, QoL issues impacted progression in Gordias, and it was overtuned. But that also comes from the community expectation that we be able to clear week one. Gordias was tuned with Savage and tome gear in mind. The community rejected that, and now that's why we have raids clearable without needing savage gear at all.
    (1)

  3. #3
    Player
    Raven2014's Avatar
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    Oct 2014
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    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ForteNightshade View Post
    The people complaining weren't the ways actually clearing Coil but rather non-raiders with the perception a tier dying in only a few days meant it must be super easy. That mentality was derived entirely from WoW, which was at the height of its popularity back then with their Savage equivalent taking several weeks.
    Durign 2.0 and up until the beginning of 3.0 one could easily see FF14 was trying to copy WoW, Yoshi himself had implied just as much. I felt 3.0 is when they want to make that hard push to the space occupied by WoW (and by that I don't mean simply in raid content), and they got a massive back slash for it. Had they stayed on course, not only FF14 wouldn't replace WoW, it would just go the same way as 1.0. A lot of people said SB changed, but it wasn't, they already started around the middle of HW. I think - in retrospective, SB is a place where FF14 decided instead of trying to copy WoW, it gonna carve out its own vision instead. There is a reason why WoW players still want to refer to the 2.0 and early 3.0 period, because IMO that was the only time FF14 was trying to be the next WoW.
    (1)

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