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  1. #111
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Oh and also add in star wars Kotr
    (0)

  2. #112
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Remember...CASUALs, are what make a game thrive. They will still be around playing and paying so long as they are entertained Well before the Hardcore crowd is gone. Plus there are more Casuals in the gamer Space then hardcores.
    But A nice Balance is needed, for the Hardcore who want challenges, and for the Casuals who just want a fun game to play but might become hardcore as they stick with the game.
    A grind here or there.

    Honestly, the more people talk and harp about Explore Zones, the more Happy I am that they arnt a thing this time. Mainly because as I grow older, I have more responsibilities and dont have as much time or Energy to game. So the current way I can casually enjoy the game and work towards the next Relic step.
    But ALSO, we are only on step 2. The Resistance Relic in ShB started out crap easy, and then that got its grindy steps.
    Who is to say that wont happen later?
    To be fair, this isn't inherently a "casual" vs. "hardcore" argument because content like Eureka and Bozja are not even remotely close to hardcore. In fact, both are distinctly casual. Yes, even the grind. It may be time consuming but it certainly isn't demanding anything from you. NMs and Critical Engagements are little more than FATE and dungeon bosses, respectively. The raids in Bozja and Baladesion are slightly closer to midcore on the difficulty scale but still aren't that much of a demand. It's more the sheer number of players who refused to use buffs that turned many of those bosses into damage sponges.

    The real complaint isn't "omg game too casual" so much as they've made everything extremely easy to the point there's almost no possibility of failure nor is there much long term objective. Take the relic step, for example. Instead of new content, we're essentially running two days worth of roulettes. They're not far off just gifting people a free i630 weapon. Island Sanctuary is content even casual players are frustrated with because they can't engage with it for longer than five minutes after the initial novelty. "Casual" is getting thrown around here a fair bit but it would be more accurate to say the players satisfied with content right now are the extremely casual who only play a few hours a week if that or use FFXIV more as a social hub than a game because casual players who still have time to play the game have also been complaining a fair bit there isn't much to do.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #113
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Complaining also got us HW raids, which gutted the raid community and basically killed the raid scene for almost 2 full years.
    Complaining didnt get there, the developers were convinced the playerbase simply got better to handle it.

    A lot of people that did Alexander simply were not raiders to begin with at the time.
    (7)

  4. #114
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by raelgun View Post
    Complaining didnt get there, the developers were convinced the playerbase simply got better to handle it.

    A lot of people that did Alexander simply were not raiders to begin with at the time.

    No, people complained final coil was too easy. So we got gordias.


    Most of the more casual groups from the coil days were killed in gordias. Coil areas had a ton of people outside them even late in the tiers. Alexander was starkly different.
    (3)
    Last edited by Valkyrie_Lenneth; 03-20-2023 at 01:35 AM.

  5. #115
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Raven2014 View Post
    The only thing I can agree on is how angry you are and the how much salt there is in your post

    You're projecting a lot of your personal take as fact there my dude. On my part, I'm making no claim, since I tend not making claim in the absent of evident. I was merely pointing out the irony of the previous poster.

    Basically all I see is "complain is good" as long as it's convenience to my argument, and it's not when it doesn't help me being right.
    Ive been playing this game long enough to see the effects of feedback/complaining, its a thing wether you alike it or not.

    What we can agree is and is fact, complaining actually gets fed back, just a lot of you lot dont like it cos you find the current setting comfy, a point of a game that complaining from you lot got to.

    Hopefully SE see all of this and makes changes, if you dont like it, then tough it up.
    (8)

  6. #116
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No, people complained final coil was too easy. So we got gordias.
    Not really, the amount of people that did coil was tiny.

    The amount of non raiders that tried to step into HW raiding got burnt yes, but thats on them as the idea of raid prep and getting better with your class and synergising with other players was something people never thought to do.
    (8)

  7. #117
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by raelgun View Post
    Not really, the amount of people that did coil was tiny.

    The amount of non raiders that tried to step into HW raiding got burnt yes, but thats on them as the idea of raid prep and getting better with your class and synergising with other players was something people never thought to do.

    Tiny? What? Balmung was a raiding server nearly back then lol. A ton of people were doing coil. Most FCs had multiple raid groups.
    (3)
    Last edited by Valkyrie_Lenneth; 03-20-2023 at 01:41 AM.

  8. #118
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by raelgun View Post
    Not really, the amount of people that did coil was tiny.

    The amount of non raiders that tried to step into HW raiding got burnt yes, but thats on them as the idea of raid prep and getting better with your class and synergising with other players was something people never thought to do.
    Ah yes, the HW raids that even the developers admitted they overtuned, but it was the players' fault for not being good enough.
    (5)

  9. #119
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No, people complained final coil was too easy. So we got gordias.


    Most of the more casual groups from the coil days were killed in gordias. Coil areas had a ton of people outside them even late in the tiers. Alexander was starkly different.
    We also got the story mode for the raids at the same time, so for many people there was not much point in putting in the effort for the harder version anymore, especially since Gordias was overtuned.

    But this is a story for "why people avoid getting better at the game".

    But this normal mode is relevant for this topic as well: The rewards of normal mode are simply not goot enough, so why bother playing it?

    This is a problem with the game as a whole: The tomestone gear is so good that it makes basically any other content except savage dead on arrival. Why bother getting normal mode raid gear? Why bother getting 24 man raid gear? Why bother getting the deep dungeon weapon?
    Why bother getting the gear from Bozja when that was a thing back in ShB?
    (3)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  10. #120
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by raelgun View Post
    Ive been playing this game long enough to see the effects of feedback/complaining, its a thing wether you alike it or not.
    Funny, I made a thread exactly about that just 2 weeks ago, so in a way I actually agree with that. But you're missing my point here, I'm just pointing out the irony of the previous poster.

    But trade blame all you want, call other casual and yourself hardcore if it makes you feel better. But at the end of the day a casual and a hardcore player are just players all the same. Unless you believe hardcore pay an additional tax that make them a more valuable customers? At the end of the day numbers is what matter. The Alex almost killed their raiding community, and crafting in 3.0 was so covulunted that only the most "hardcore" crafter would even try to understand and pursuit it. Again, number talk, and statistic is the only thing matter, not the gazillion spin up people can come up to convince themselves by mental gymnastics.


    I will say Yoshi and SE should always make the game they want to make, and I will never ask them to make a game that "suit" me. As a customer, I look at their offering and decide for myself "yes, this is for me, so here is my money". If one day that stop being the case, I just leave and take my money elsewhere, as simple as that. I believe the dev should always make the game they want to make, not the game each different players want. A developer that tries to please everyone will end up pleasing none. People like you are the living example of that.

    I enjoy the game not because Yoshi is making FF14 tailor to me, it's merely a happy coincidence that his vision and my taste align.
    (2)

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