Quote Originally Posted by Ggwppino View Post
Why should i play blm, if it is outclassed by rpr, sam, mnk and drg?
Let's be clear, there are some classes with a slightly steeper learning curve than others, which should have 2-3% more than others just to have that gratification. But currently melee are unjustifiably infinitely stronger than ranged. Why can't I play quietly with double ranged just because ranged is decided to suck? Why does any melee do more damage than a brd for example? There is no valid reason right now.
The 2 melee meta seems intended and I'll speculate perhaps why.

There are 5 melee jobs, 3 casters and 3 phys ranged. I can only assume that this is the case because over many years of expansions and community input, melee has been determined to be the most popular DPS role. Probably a safe assumption to make though I'm sure I'll get flogged for making it.

There is some symmetry to having 2 melee which makes itself apparent in parties without 2 melee: the designation of the fake melee. Mechanics like Firestorms of Asphodelos also reinforce the idea that this symmetry is by design.

It may no longer be the case that melee jobs have a harder time than ranged jobs staying safe while keeping uptime, and that's probably exactly why every ranged DPS except dancer got significant buffs yesterday. Apart from that though, melee DPS are still generally more challenging jobs. The only melee with a 2.5 GCD at all times now is Dragoon and they are dense with weaves. Every other melee has a faster GCD at all times except Reaper (which is fast during their burst windows) and they never push the same button twice in a row, they all have positionals which require some level of awareness either of position or of the necessity to push true north, they need to be careful not to accidentally leave melee range, particularly in P6S which requires uptime strats for everyone to keep uptime at all times, and even in P7S (south platform mechanics) and P8S (fourfold fire corners).