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  1. #81
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    The hyper focus on rDPS is no different than the hyper focus on pDPS was back in the day. It's just that it's more accurate than pDPS is, though it is a statistic people focus on a bit much compared to aDPS.
    And as with all statistics, people read far too much into it. Lies, damned lies and statistics, as Mark Twain once said.
    (1)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #82
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    R*nged dps won't be happy until their easy role is better than casters and melees again like in ARR, HW, SB.
    (1)

  3. #83
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quor View Post
    Ok, that is a useless article because I don't speak/read Japanese and I am not going to spend the time to translate it. Pull some numbers out from there or tell me where to look exactly because I'm not wasting my time.
    I summarised it when he posted it before. It pretty much agrees with the 35% tapering off to 15% in raids beginning to end. About 35% of players raid current savage and 15% of players complete the raid series, basically.

    It also points out thay EW has slightly higher engagement than normal and that casuals do engage with the content, allbeit in a much softer manner.
    (2)
    Last edited by Tiramu; 11-03-2022 at 11:06 AM.
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  4. #84
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Quor View Post
    Ok, that is a useless article because I don't speak/read Japanese and I am not going to spend the time to translate it. Pull some numbers out from there or tell me where to look exactly because I'm not wasting my time.
    Not my fault you're lazy. Suffice to say it proves you wrong
    (0)

  5. #85
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tiramu View Post
    I summarised it when he posted it before. It pretty much agrees with the 35% tapering off to 15% in raids beginning to end. About 35% of players raid current savage and 15% of players complete the raid series, basically.
    35% is half now? Weird
    (0)

  6. #86
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FireMage View Post
    35% is half now? Weird
    Okay, you dont speak Japanese do you? You've misunderstood your own link.

    He says that more players are engaging with hard content than a lot of players think. Around 50% of players engage with hard content with around 30% of those completing.

    He isnt exactly clear in the JP but it reads to me as though 50% have a go, with 30% of those who attempt hard content actually completing the series. This would more or less agree with what I posted.

    He also goes on to say that around half the playerbase are casuals who only engage with the MSQ alongside some other content such as a little crafting, roleplay or extremes if they are invited to do that content (ie by their FC).

    The 50% you're pulling up is engagement, which means only half of the playerbase even attempt savage or higher on any level at all.
    (3)
    Last edited by Tiramu; 11-03-2022 at 11:34 AM.
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  7. #87
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Aurora428 View Post
    The fact you think deaths and damage downs are a part of this conversation shows how little you know about the subject.
    Man we must have so many word first and week 1 flawless play raiders right now considering how much butthurt exists for a tiny % :thinking:

    I am sure all these people who are arguing about it being an enormous problem have played flawlessly and are in statics with 0 deaths and perfect play during week 1 no less xD

    Oh and how many weeks has it been since the raid launched again?


    Just to be clear, I am not saying the differences shouldn’t be fixed but pretending it’s a major issue is quite pathetic, though I guess some people’s epeen will shrink and fall if they can’t clear week 1
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  8. #88
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tiramu View Post
    Okay, you dont speak Japanese do you? You've misunderstood your own link.

    He says that more players are engaging with hard content than a lot of players think. Around 50% of players engage with hard content with around 30% of those completing.

    He isnt exactly clear in the JP but it reads to me as though 50% have a go, with 30% of those who attempt hard content actually completing the series. This would more or less agree with what I posted.

    He also goes on to say that around half the playerbase are casuals who only engage with the MSQ alongside some other content such as a little crafting, roleplay or extremes if they are invited to do that content (ie by their FC).

    The 50% you're pulling up is engagement, which means only half of the playerbase even attempt savage or higher on any level at all.
    50 down to 30 > 35 down to 15

    Basic numbers
    (0)

  9. #89
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FireMage View Post
    50 down to 30 > 35 down to 15

    Basic numbers
    What is 30% of 50% of 100?

    50% attempt, of those who attempt 30% complete is what the Japanese appears to say. So those are your basic numbers.

    Unless its saying that about 70% of people who even load up a savage clear the entire thing, in brand new content no less. Google translate kinda implies that it *might* be saying that, I'll give you that. But Japanese has this pesky subject issue.

    Anyhow, that would just be silly, so its clearly saying 30% of 50% of the total player base.
    (2)
    Last edited by Tiramu; 11-03-2022 at 12:06 PM.
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  10. #90
    Player
    Aetherdancer's Avatar
    Join Date
    Jan 2014
    Posts
    21
    Character
    Aetherspike Skydancer
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Quor View Post
    rDPS was a mistake. Like, I appreciate it in the sense that it highlights the contribution from buffs in a way that people can easily see, but the hyper-focus on rDPS to the exclusion of the actual boss-killing DPS is maddening. rDPS is *not* the only thing that matters but you'll hear far too many people say - and truly believe - that it is.
    rDPS IS dps. It is actual boss killing DPS. If you look at any damage summary, you'll notice the purple numbers (rDPS) for all 8 players add up to the exact same number as the green numbers (DPS) for all 8 players. The green number is a relatively meaningless number because yours will go up with factors beyond the control of the player. A Samurai with dance partner, every ast card, dragon sight, a red mage and a chain strategem is going to be putting out a much larger green number than a samurai in a group with WHM/SGE/BLM/BRD/MCH, but their purple numbers will be roughly the same with equal gear and equal skill.

    If you want to measure player skill in the most tasteless vacuum possible, the number you are looking for is nDPS. Otherwise, rDPS is the most meaningful. DPS, the green number, serves no true purpose other than the balance the rDPS contribution onto the players who are benefitting from the buffs.
    (6)

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