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  1. #31
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    Have they considered not dying to mechanics or farming damage downs?
    The fact you think deaths and damage downs are a part of this conversation shows how little you know about the subject.
    (7)

  2. #32
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    438
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Have they considered not dying to mechanics or farming damage downs?
    Have you considered playing game rather trolling people on forums?
    (3)

  3. #33
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Valence View Post
    From a certain website that everybody loves and hates. It's not exactly rocket science to find.
    I was kinda hoping for a link. I wasnt asking to be snarky and am happy to be proven wrong. I was under the impression the larger discrepancy between certain jobs was on launch and has since been patched.
    (2)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  4. #34
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valence View Post
    You should re-read what the player you quoted actually wrote. Did you do some actual progression first weeks on the latest fights of a tier (and not just this one, which was more gruesome for sure)? Those discrepancies can mean the difference between a clear, or one more week of progression. And we're not talking about 3%, but 10. That's insane and it's been there for as long as I can remember.
    I'm literally the one that brought up people whining over 3% differences in DPS between jobs. Read the whole thread. Someone else brought up that at one point certain non-DPS jobs had a wider discrepancy in DPS that while I agreed shouldn't be, was also quickly fixed. YOU might be talking about an issue related to tanks in the DPS forums, but I was not.
    (0)

  5. #35
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tiramu View Post
    I was kinda hoping for a link. I wasnt asking to be snarky and am happy to be proven wrong. I was under the impression the larger discrepancy between certain jobs was on launch and has since been patched.


    This is just 1 day after the recent patch with balance adjustments.
    (1)

  6. #36
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FireMage View Post
    You choose to post a link that most people will struggle to read and understand.

    Anyhow, the numbers for modern Savage progression - so ShB and EW, are roughly:

    30-35% first stage clears tapering off to around 15-20% full raid clears. This number includes all player types including world record teams, hardcore raiders, mid-core raiders and casuals who are capable of completing higher end content.

    The players affected by this topic will, on the whole, be world record teams who it is fair to say, likely make up less than 10% of the playerbase. So, big enough for SE to listen to, but not big enough to be pandered to above the other groups.

    As has been pointed out time and time again, higher skill ceiling = higher performance ceiling. A game like XIV which has a large casual and mid-core playerbase needs to design jobs of varying skill levels and higher skill jobs should outperform easier jobs when played at the top level otherwise you end up in a situation where high skill jobs dont offer rewards, or they make the jobs too complex for the majority of the playerbase.

    While we dont know for sure what the breakdown between all player groups look like, XIV probably has a mid-core majority playerbase. So, kinda casual but do some higher end content.
    (3)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  7. #37
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mithron View Post


    This is just 1 day after the recent patch with balance adjustments.
    OK, fair enough. I thought the difference had been patched with all the job adjustments.

    However, these are clears which indicates that these jobs are capable of clearing the content, right?
    (1)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  8. #38
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    to balance the jobs without breaking the game, sqe would have to buff the ranged and nerf the melee to reach a balance dps. But we know well how they have never nerfed. I would put my soul in peace and this expansion will have this problem. Maybe with 7.0 we would have a substantial change, also considering the fading of the concept of melee uptime.
    (0)

  9. #39
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ggwppino View Post
    to balance the jobs without breaking the game, sqe would have to buff the ranged and nerf the melee to reach a balance dps. But we know well how they have never nerfed. I would put my soul in peace and this expansion will have this problem. Maybe with 7.0 we would have a substantial change, also considering the fading of the concept of melee uptime.
    Everything being even is not actual balance
    (1)

  10. #40
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ggwppino View Post
    to balance the jobs without breaking the game, sqe would have to buff the ranged and nerf the melee to reach a balance dps. But we know well how they have never nerfed. I would put my soul in peace and this expansion will have this problem. Maybe with 7.0 we would have a substantial change, also considering the fading of the concept of melee uptime.
    They actually have nerfed jobs before, though it's not a common thing for them to do. Also they find that they make players happier if rather than reduce the damage one job does, they bring up the damage of others. But when jobs have been so unbalanced that one is miles ahead of all the others, they have and do pull back the damage that job can do. Riddle of Wind monk in Stormblood comes to mind as one such instance of this.
    (1)

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