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  1. #1
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    to balance the jobs without breaking the game, sqe would have to buff the ranged and nerf the melee to reach a balance dps. But we know well how they have never nerfed. I would put my soul in peace and this expansion will have this problem. Maybe with 7.0 we would have a substantial change, also considering the fading of the concept of melee uptime.
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  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ggwppino View Post
    to balance the jobs without breaking the game, sqe would have to buff the ranged and nerf the melee to reach a balance dps. But we know well how they have never nerfed. I would put my soul in peace and this expansion will have this problem. Maybe with 7.0 we would have a substantial change, also considering the fading of the concept of melee uptime.
    They actually have nerfed jobs before, though it's not a common thing for them to do. Also they find that they make players happier if rather than reduce the damage one job does, they bring up the damage of others. But when jobs have been so unbalanced that one is miles ahead of all the others, they have and do pull back the damage that job can do. Riddle of Wind monk in Stormblood comes to mind as one such instance of this.
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  3. #3
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by wereotter View Post
    They actually have nerfed jobs before, though it's not a common thing for them to do. Also they find that they make players happier if rather than reduce the damage one job does, they bring up the damage of others. But when jobs have been so unbalanced that one is miles ahead of all the others, they have and do pull back the damage that job can do. Riddle of Wind monk in Stormblood comes to mind as one such instance of this.
    True, but it is a more unique than rare case.
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  4. #4
    Player
    Belaradra's Avatar
    Join Date
    Dec 2022
    Location
    Ul'dah
    Posts
    18
    Character
    Belaradra Zisnearen
    World
    Phoenix
    Main Class
    Thaumaturge Lv 72
    I can scarce picture how they would achieve optimal balance. Their DPS approach of Difficult>Easier, No Utility>Utility Melee>Range makes sense on the first glance, but they betray their own philosophy often.

    On one hand, they want to keep harder jobs rewarding, but a difference of a few percent is simply not enough to make classes like Black Mage seem worth the effort, considering all the hassle. However, granting it the damage that would be appropriate (and it is far from that) is sure to anger others and make people want to pick other casters less.

    The only solution would be to make the job easier to justify the lack of a relevant damage benefit, but dumbing down classes has never done good and would insult those who appreciate it for that reason.

    The entire ranged tax and large boss hit box debate, I must not repeat.

    A trifle.
    (1)
    The fatal overpullment of dungeon packs is a folly not seldom committed, but one always cherished.