Quote Originally Posted by Yeastyloins View Post
OFC but at the same time should the disparity be the way it is then? Jobs that require more effort should be rewarded but is that actually what we are seeing? I'm perfectly fine with differences based on effort required, but I argue that the differences are too large atm. Why do you have RDM, a job that requires significantly more effort to reach its damage ceiling being gapped by SMN, a job that does not require that at all yet it provides the same utility as RDM? Why is BRD, a job that requires significantly more effort to optimize and is significantly punished by downtime due to the rigidity of their songs being gapped by DNC, a job that does not require as much effort to optimize their personal damage and raid contribution, provides better utility, has arguably one of the best movement abilities, benefits from downtime? Notice I'm using the term effort and not difficulty. Because while difficulty will vary between person, the amount of effort needed to optimize a job is more so objective.
I think you're partly right. RDM currently takes a little more effort than most melee. Melees literally have 100% movement, 100% uptime and 100% keystroke spam, while rdm has to cast and has less movement. Melees are currently the new ranged. the rdm it is true that it is capped by the smn in part but more than anything else it is capped to be ranged in an unjustified way. why do you say that it is capped by the smn? it seems to me that all ranged sucks. All ranged have a substantial negative difference in dps compared to melee because ranged.