Results 1 to 10 of 1173

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Jinko View Post
    The game is getting better with every patch, there is only so fast the dev team can work to polish that giant turd Tanaka left behind.
    This game failed because of SE's CEO not because of Tanaka. That's why even 2.0 is in danger because Wada is still forcing this boneheaded template to be designed around that caused the old game to fail.



    This is a perfect example of why they just need 2 games, one for both audiences. Imo NMs were fine in XI, casual people seem to want this game to be spoon fed to them. Neither side should have to compromise, if there were two games we'd both get what we want.

    People seem to misunderstand the purpose of the 24 hour spawn, it wasn't to make it hard it was to make it so you only did it once a day and moved on to other content. With a 6 hour repop like somebody suggested you'd be going back to fafnir several times a day. The only thing that would make sense is not liking would be the 3 hour spawn window, although the window rarely ended up being that long...

    A good compromise to me would be instead of a 21-24 repop maybe an 18-20 hour repop and reducing the window to 2 hours max instead of 3, but the casual gamers want to make it ridiculous like the 6 hour respawn thing or having so multiple groups fight it in an instance.



    In regard to the poll I think the numbers are flawed, idk when that was taken but I bet that most of the die hard XI fans had quit by the time that poll was out so of course the numbers are going to favor the crowd that wants everything to be easy.

    It's also one of those issues where people are going to think they don't want it but it makes the game better. It was like the whole death penalty debate. When asked nobody in their right mind would want to lose exp on death, but when you break it down it's not wanting to lose levels on XI that made you fear dying in the first place. XIV has no death penalty but there's no fear of dying, XI's death penalty would have made fighting more exciting.

    You will never be able to trust a poll on something that involves a penalty, Yoshi P and his team should have enough common sense to know better.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ArnoMorley View Post
    This game failed because of SE's CEO not because of Tanaka. That's why even 2.0 is in danger because Wada is still forcing this boneheaded template to be designed around that caused the old game to fail.
    That's not true, the server, the graphics engine, the UI, the animation lock all of these issue are down to Tanaka and Yoshida is making sure to correct those problems.

    Tanaka doesn't know how to make mainstream games which appeal to a wide audience, he even confessed in a interview that he didn't have time to play other games, at least Yoshida has vast experience of other MMO's in the market because he has played them himself.

    This is a perfect example of why they just need 2 games, one for both audiences. Imo NMs were fine in XI
    They already do have 2 games.

    People seem to misunderstand the purpose of the 24 hour spawn, it wasn't to make it hard it was to make it so you only did it once a day and moved on to other content
    Ok then lets change Esar's idea a little:- NM's with 5mins spawn times and can only be killed/claimed once a day.

    Or Nm's that can be spawned any time as long as you have the required item to pop them.

    In regard to the poll I think the numbers are flawed, idk when that was taken but I bet that most of the die hard XI fans had quit by the time that poll was out so of course the numbers are going to favor the crowd that wants everything to be easy.
    Well that's their problem, they had the oppertunity to give their feedback except the didn't because they left.

    I think you underestimate the size of the casual crowd, go look at how many people bought FFXIII (-2), thats the kind of userbase SE are aiming for and they won't be getting those kinds of numbers with a convoluted experience like FF11.

    So according to you, we should listen to your opinion and that of a specified group of people. and completely ignore the wants of another group? For the sakes of the masses lets all hope you never go into game design.
    Yup this how it works, hardcore fans are in the minority, especially when you acknowledge the fact SE are aiming for casual gamers and have been from the day the game was first revealed.

    SE want a WoW not a FF11.
    (0)
    Last edited by Jinko; 03-27-2012 at 02:58 AM.

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Jinko View Post
    That's not true, the server, the graphics engine, the UI, the animation lock all of these issue are down to Tanaka and Yoshida is making sure to correct those problems.

    Tanaka doesn't know how to make mainstream games which appeal to a wide audience, he even confessed in a interview that he didn't have time to play other games, at least Yoshida has vast experience of other MMO's in the market because he has played them himself.



    They already do have 2 games.



    Ok then lets change Esar's idea a little:- NM's with 5mins spawn times and can only be killed/claimed once a day.

    Or Nm's that can be spawned any time as long as you have the required item to pop them.
    The UI and etc okay that might be partly his fault, but I would put that more on deadlines given and the people actually programming it. And so what if he doesn't know how to make a mainstream game? This copy and paste of other MMOs has got to stop, there are dozens of mainstream games out there and they're all the same damn thing. At least Tanaka's original.

    And mainstream how exactly? The fact it's an anime game severely limits what they'll sell in other regions, even if it was the most fun MMO on the market with the most content they've shot themselves in the foot as far as other regions go. The best they'll get is what Japan can give them, they won't touch WoW's group.


    And when I said 2 games I meant two newer games for a casual and hardcore gamers. XI does not count anymore, they nerfed the crap out of it and now just have 2 games for casual players. Even if they un-nerfed it and made it all hard again it still undid everybody's accomplishments.


    5 min spawns are stupid, do you really want the entire server being able to kill stuff once a day? If that happened in XI everybody would have had speed belts, D rings in a matter of weeks. How stupid is that? And XI did have force popped nms too, but it's retarded to make the whole game that way. Claim wars and long spawn times are good things

    And I think you over estimate the casual crowd. Like I said already dozens of casual games on the market so even if there are 20mil casual gamers you have to share them with every other game. If there were so many casual gamers then the fatigue system would not have been such a terrible thing, why? because the casual gamers would have never been fatigued. Punishing hard core gamers devastated their user base.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ArnoMorley View Post
    5 min spawns are stupid, do you really want the entire server being able to kill stuff once a day? If that happened in XI everybody would have had speed belts, D rings in a matter of weeks. How stupid is that? And XI did have force popped nms too, but it's retarded to make the whole game that way. Claim wars and long spawn times are good things
    Because I was under the assumption that the OP didn't want world bosses to drop awesome loot. (or should I say it wasn't required)

    I thought it was more about the thrill and the chase and the uhhhh standing in one spot for hours on end, than what the actual monster dropped.

    And I think you over estimate the casual crowd. Like I said already dozens of casual games on the market so even if there are 20mil casual gamers you have to share them with every other game.
    Ok maybe I should have said the average Final Fantasy player then..
    (0)

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ArnoMorley View Post
    This game failed because of SE's CEO not because of Tanaka. That's why even 2.0 is in danger because Wada is still forcing this boneheaded template to be designed around that caused the old game to fail.



    This is a perfect example of why they just need 2 games, one for both audiences. Imo NMs were fine in XI, casual people seem to want this game to be spoon fed to them. Neither side should have to compromise, if there were two games we'd both get what we want.
    Instances aren't "spoon feeding." People need to get over this notion that instances are meant to be easy.

    Yoshida said himself that the upside to instances in 2.0 is that they'll be able to have their level designers create an entire environment that is a challenge, not just a claim war followed by a a joke of a fight.

    Quote Originally Posted by ArnoMorley View Post
    People seem to misunderstand the purpose of the 24 hour spawn, it wasn't to make it hard it was to make it so you only did it once a day and moved on to other content. With a 6 hour repop like somebody suggested you'd be going back to fafnir several times a day. The only thing that would make sense is not liking would be the 3 hour spawn window, although the window rarely ended up being that long...
    If SE feels they need to slow people down, they can put longer cool downs on the instances. That way everyone gets a chance once a day and when they can coordinate schedules with their friends.

    The timers aren't exclusive to HNMs. Sure people will complain, but they'll get over it when there's enough content to not notice.

    Again, if SE feels they need to.

    Quote Originally Posted by ArnoMorley View Post
    A good compromise to me would be instead of a 21-24 repop maybe an 18-20 hour repop and reducing the window to 2 hours max instead of 3, but the casual gamers want to make it ridiculous like the 6 hour respawn thing or having so multiple groups fight it in an instance.
    That's not a compromise at all. The issue is being blocked out of content. I pay a monthly fee to play the game, not to watch someone else play it.

    Plenty of compromise suggestions have been made but all the anti-instance crowd wants are claim wars. That's the core issue.

    People don't want things easy or instantly gratifying. They just want to play challenging content on their own schedule. That's it. But to accommodate the HNM mechanic, a majority of the player base has to give up that "play when I have the time" aspect.

    Quote Originally Posted by ArnoMorley View Post
    In regard to the poll I think the numbers are flawed, idk when that was taken but I bet that most of the die hard XI fans had quit by the time that poll was out so of course the numbers are going to favor the crowd that wants everything to be easy.

    It's also one of those issues where people are going to think they don't want it but it makes the game better. It was like the whole death penalty debate. When asked nobody in their right mind would want to lose exp on death, but when you break it down it's not wanting to lose levels on XI that made you fear dying in the first place. XIV has no death penalty but there's no fear of dying, XI's death penalty would have made fighting more exciting.

    You will never be able to trust a poll on something that involves a penalty, Yoshi P and his team should have enough common sense to know better.
    The poll was taken March 2011, back before the restriction of having to have logged in within 30 days in order to log on to the forums. Anyone who purchased the game had the right to vote. So if anything, the numbers from those first two polls are exactly what SE needs to focus on. They're representative of what everyone who initially bought the game wanted out of the blank slate that was released.

    As for fear of death, losing the instance is the motivator to stay alive. A few deaths may not cost the entire run, but one wipe could be the difference in a speed run. Why does there need to be salt in the wounds? Losing is penalty enough.

    And besides, what fear of dying was there when "sacrifice pulls" we're a common tactic?

    Exp loss was a minor annoyance on top of what was and still is the main motivating factor, wanting to win.

    And what is this business about a penalty anyway? We should view not getting claim on an HNM as a penalty? For what, having a real life to attend to?

    There's no reason XIV can't have epic open world battles, but they need to evolve. Once again, even XI can't afford to be "old XI" any more. Why would SE shoe horn archaic content into a new MMO when it doesn't even fit in the old one?
    (3)