This game failed because of SE's CEO not because of Tanaka. That's why even 2.0 is in danger because Wada is still forcing this boneheaded template to be designed around that caused the old game to fail.
This is a perfect example of why they just need 2 games, one for both audiences. Imo NMs were fine in XI, casual people seem to want this game to be spoon fed to them. Neither side should have to compromise, if there were two games we'd both get what we want.
People seem to misunderstand the purpose of the 24 hour spawn, it wasn't to make it hard it was to make it so you only did it once a day and moved on to other content. With a 6 hour repop like somebody suggested you'd be going back to fafnir several times a day. The only thing that would make sense is not liking would be the 3 hour spawn window, although the window rarely ended up being that long...
A good compromise to me would be instead of a 21-24 repop maybe an 18-20 hour repop and reducing the window to 2 hours max instead of 3, but the casual gamers want to make it ridiculous like the 6 hour respawn thing or having so multiple groups fight it in an instance.
In regard to the poll I think the numbers are flawed, idk when that was taken but I bet that most of the die hard XI fans had quit by the time that poll was out so of course the numbers are going to favor the crowd that wants everything to be easy.
It's also one of those issues where people are going to think they don't want it but it makes the game better. It was like the whole death penalty debate. When asked nobody in their right mind would want to lose exp on death, but when you break it down it's not wanting to lose levels on XI that made you fear dying in the first place. XIV has no death penalty but there's no fear of dying, XI's death penalty would have made fighting more exciting.
You will never be able to trust a poll on something that involves a penalty, Yoshi P and his team should have enough common sense to know better.