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  1. #1
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
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    Fisher Lv 50
    Quote Originally Posted by Sephrick View Post
    Yeah, and XI is like bowling in an alley that's open randomly one hour a week and only let's one group of people in. Put if you're lucky enough to be that one group, the bumpers are still up when it comes to the actual bowling.
    Any idiot pick-up group can defeat all content in XIV.... same must be true for XI... right? right?! I keep reading your posts in hopes that they'll make sense some day. lmao.
    (3)

  2. #2
    Player
    Sephrick's Avatar
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Peptaru View Post
    Any idiot pick-up group can defeat all content in XIV.... same must be true for XI... right? right?! I keep reading your posts in hopes that they'll make sense some day. lmao.
    What doesn't make sense? The person I quoted used an analogy. I added to the same analogy to illustrate the difference between XI and XIV.

    I went with plenty of shout groups to sky, sea and Dynamis and they all did quite well. Can't say anything about HNMs because of the exclusivity of the content.

    I think the best way to put HNMs in the game is make huge beasts that can't be claimed. They take close to 100 or even more people to kill. It'll require the server to cooperate to kill it. Until it's killed, certain areas of the world are inaccessible.

    Killing difficult monsters in an open world can be fun, but there are certain aspects -- like camping -- that people just don't want to do.
    (2)

  3. #3
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    Killing difficult monsters in an open world can be fun, but there are certain aspects -- like camping -- that people just don't want to do.
    It would seem that (according to the posts in this thread) people are interested.

    Now the vast majority of us do not want the incredibly long respawn timers, but we do want the HNM scene back. Hopefully with no windows!

    I appreciate your posts but please try to not be so closed minded, and be open to the fact that alot of us want this.

    While I think that a mob that would take 100 people would be pretty cool. We all want our HNMs that can be taken down with our LS mates (alliance?).
    (1)
    Last edited by ThePatriarch; 03-26-2012 at 08:58 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #4
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sephrick View Post
    What doesn't make sense? The person I quoted used an analogy. I added to the same analogy to illustrate the difference between XI and XIV.

    I went with plenty of shout groups to sky, sea and Dynamis and they all did quite well. Can't say anything about HNMs because of the exclusivity of the content.

    I think the best way to put HNMs in the game is make huge beasts that can't be claimed. They take close to 100 or even more people to kill. It'll require the server to cooperate to kill it. Until it's killed, certain areas of the world are inaccessible.

    Killing difficult monsters in an open world can be fun, but there are certain aspects -- like camping -- that people just don't want to do.
    Your post said XI was just as easy as XIV but the content was limited. Sorry, XI wasn't as easy as XIV, few games are. That is what i commented on. Shout groups for content (edit: in XI) didn't arise til 1 or more years after it was released and people could just follow a cookie-cutter strategy from a wiki. The exception being nyzul/assault which was nice. It was good to see content you could do with a shout. Everything in XIV can be done with a shout, from the day its released lol
    (0)

  5. #5
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Well here's a thought to the HNM idea, make something that encourages co-operation between linkshells. Say you have a HNM, a BIG HNM. In order to take it down however you have to apply damage at different points of the mob simultaneously or keep a mob from defending his weak spot.

    For instance Group 1 (G1) has to apply enough hate from the front while Group 2 (G2) attacks the weak point to do damage. If G1 cannot keep the attention of the HNM from G2, the HNM can retaliate against those at his weak spot seriously damaging moves on top of heal himself through high-regen. I guess you could call this "Group Focus" where the mobs hate is not only based on the person with the highest hate, but the group with the highest collective hate to cement the mobs attention.

    Once the HNM is finally defeated, a chest spawns for each player or group that actively participated in the battle that has a chance of dropping gear, similar to Campaign rewards in XI you only get something if you put enough effort into it.

    Anyways that's just an example, and you can easily apply this kind of setting to more than two groups/alliances as long as the HNM was difficult enough to warrant shells trying to help each other out. And it would encourage more friendly linkshell communications with one another.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #6
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    "Roaming Dragons."

    Sounds cool

    "Giant Beasts."

    Fucking awesome

    "High Respawn Timers."

    God no.

    "Amazing Gear."

    GOD no.

    Stop trying to make this game into a time sink.
    (4)

  7. #7
    Player
    Cho's Avatar
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    Mar 2011
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    136
    Character
    Taru Panic
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    This gets my vote for the most important thread that has ever been created on these forums.

    Rare and challenging monsters with sought-after drops add a level of excitement and competition that the game currently lacks. Wide spawn ranges, and unique pop conditions should be used to limit claim botting. How cool would it be to see a distant volcano start to smoke more and more in the horizon over the course of a few days, finally erupting plumes of fire, and spitting out a raging dragon? How neat would it be if a sudden blizzard was the pop condition for some rare ice-beast, or a sandstorm evoking the wrath of a mysterious desert-creature?

    Maybe somehow involve DoL in the spawn condition process?

    SE, I miss the competition that XI had. Why do you think your dungeons and primals are conquered hours after a patch goes live? Server firsts are the only excitement your hardcore fans have to look forward to, and what easy content you've implemented thus far only offers short-lived excitement. I used to salivate over Tiamat kills years after she was introduced to XI... please give us something meaningful!

    Thanks for taking the time to consider the posts in this thread
    (6)

  8. #8
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    Rui Oran
    World
    Faerie
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    Pugilist Lv 76
    At first, this seemed like a really pretentious thread, along with insulting anyone that didn't agree. It also appeared to me as though we wanted HNMs ported DIRECTLY from FFXI. So I was against that.

    However, reading a lot of the posts on the OP, I've gotta say that this is starting to sound better, and I'm hoping for the devs to take ideas from this thread. It also comes off as less high and mighty as it did before. Pretty solid job OP. I'm all for HNMs with repop timers of around 7-9 hours.
    (1)

  9. #9
    Player
    stanleyyoung's Avatar
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    Apr 2012
    Location
    ul dah
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    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ruisu View Post
    At first, this seemed like a really pretentious thread, along with insulting anyone that didn't agree. It also appeared to me as though we wanted HNMs ported DIRECTLY from FFXI. So I was against that.

    However, reading a lot of the posts on the OP, I've gotta say that this is starting to sound better, and I'm hoping for the devs to take ideas from this thread. It also comes off as less high and mighty as it did before. Pretty solid job OP. I'm all for HNMs with repop timers of around 7-9 hours.
    Yeah gotta agree with you about HNM's. But the 7-9 hrs spwan time is a thing of the past for most ppl today. too many problems arise when mobs are like that, they are over camped, botted, claims stolen,etc. i see a fair way for players by having them Pop items HNM's were each individual player can only have one pop item in his/her inventory and the recast on using another is 5,8,12 hrs. also having it were multiple groups can pop the nm is needed also, if not its the same thing as having a respwan timer which everyone thus camps to get claim on him. so for example you would be in a party, each member with thier pop item & everyone takes turns using theirs, the loot will drop the same way as if it were a spwan timer HNM. at the same time another party could be doing the same also, but the key thing is the the HNM can be popped by different groups and only one pop per group. Now i know some ppl are gonna say thats to easy with the pop item idea but SE would adjust drop rates accordingly since respwan creates to many problems. Its just an idea to throw out their!
    (0)

  10. #10
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruisu View Post
    At first, this seemed like a really pretentious thread, along with insulting anyone that didn't agree. It also appeared to me as though we wanted HNMs ported DIRECTLY from FFXI. So I was against that.

    However, reading a lot of the posts on the OP, I've gotta say that this is starting to sound better, and I'm hoping for the devs to take ideas from this thread. It also comes off as less high and mighty as it did before. Pretty solid job OP. I'm all for HNMs with repop timers of around 7-9 hours.
    Why Thank you sir! I can only hope to continue this fashion and find even more, posisbly better ideas to throw into this giant thread! The more ideas the better.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


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