Quote Originally Posted by ThePatriarch View Post
But people want easy-mode, no competition syle FFXIV where they can go into the same instanced raid as many times in a day that they want, so that they can be 5/5 on all new gear sets in 1 day for their entire PT.

Open World NM's should have some great drops. Not only that the drops should not be equipped on every player walking around Ul'dah. These items should be rare, and inspire people to get them.

I think the general agreement is that respawn timers need to be shorter, much much shorter. I think every 8 hours, with maybe a 30 minute window would be ideal. Regardless, this would still instill that certain feeling of accomplishment when you finally see that item you have been after for weeks in the loot pool.

Do away with this 5/5 gear in 6 hours crap, bring back a challenge.
Show me anyone who had a full Darklight set 24 hours after release. I doubt anyone even has a full set now. Let alone a full party in six hours.

This is the problem with this entire discussion. This condescending attitude that instances are inherently easy. Yet the only "challenge" in relation to open world HNMs is the claim wars that 79.3% of players that SE polled do not want.

And what challenge would the fight be when the claim system allows for people outside the claiming party to fight? Should SE forsake their game's design just to further accommodate a minority?

Here's an idea for compromise that I've suggested before: design HNMs that require tens if not hundreds of players to kill. That way it unites the community rather than seperates them. Make them unclaimable and have chances at loot be performance-based like Campaign in XI. That way the open world has terrible beasties randomly popping in it but no one gets locked out of content.

Because in the end, that's all people against HNMs are really concerned with. They can have the best items have abysmal drop rates to preserve the "rarity" and keep the longer respawns to boot.