As if your posts aren't the definition of redundancy?
You can call SE's own poll data "useless" all you want but it was those first two polls that helped shape the direction of 2.0's design.
I'm tossing out ideas that can make everyone happy but it's not enough because they circumvent the core motivating factor of those pushing for XI-style HNMs. You only want a pedestal to stand on.
Again, it's a matter of quid pro quo.
To accommodate HNMs as they were in XI's days of old, the majority of players who have stated they don't want open world claim wars have to give up their right to experience content on their own schedule.
To have a game where sought-after loot comes from instances, a minority of player give up the perceived "rush" of claim wars but still get to play content.
Clearly, the majority is paying the heavier price. Which is why the game is going to be mainly instanced.
Even XI couldn't sustain being "old XI" anymore. Why would SE remake content they phased out of the original game?
If you really want to have a successful campaign to have premier content be HNMs, why not take it to XI? And that's not a "Derp, go play XI" statement. It just seems like it might be a more successful concept there than here.
But it all comes back to the fact that if old XI endgame was such a wonderful design, we'd all still be playing it and XI wouldn't have tossed it out.
But in the end, you won't get anywhere without significantly more support. And you won't get that unless you start discussing compromise. Which you've made quite clear you have no interest in doing so.
Each of these threads go exactly the same. Two sides plug their ears and argue for 10+ pages. I state my own personal opinions then try to suggest compromise and am then singled out as some sort of hypocritical hate monger who just wants free items for entering an instance.
Clearly the HNM topic won't be considered a "win" for you unless the result of implementation is an epeen pedestal to stand on.
Allow me to dig in and mirror your personality.
HNMs suck. Camping them is boring. The battles are easy mode. The only challenge is out claiming the RMT bot. Give me the complex and challenging instances 2.0's engine and servers are being designed for over XI content that XI got rid of any day.