
Thank you for writing this.The problem isn't the content, it's the kit.
Healers spent 80%-90% of their button presses doing damage and have 3-6 damage spells (One of which you press every 30 seconds, One of which is AE only, One of which is single target only, and the rest are limited by cooldowns or resources)
On the flip side, they spend 10%-20% of their button presses healing and have 12+ healing abilities
You see why that doesn't make sense right? If you spend most of your time doing something, that should be the bigger kit or at least more engaging than pressing 1-1-1-1-1-1-1 the whole time.
I am going to lose it if I have to write this explanation one more time to yet another person who lacks many fundamental skills of a decent healer main player.


It doesn't help that, in general, people are not great at verbalizing issues. From the perspective of these players, the "Healer Revamp" crowd are misconstrued as these "elitists" that want the healer's difficulty to increase three fold, "force" healers to DPS in all content, and make the kit 10x more complex just for the sake of complexity.
BUT, that's not the argument at all. Most healers would be happy with something other than 2-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2. "Casual" (in quotes, because I am absolutely a casual player but definitely don't see myself in that group) players enjoy playing a job they know that is easy and they don't want someone coming in and "changing it for the sake of changing it." Despite the fact that PLENTY of things can be done to make the healers more fun for EVERYONE.
Many of these casual people refuse to DPS anyway, so I'm not sure why increasing the complexity of the DPS kit would be something that they would be adamantly against (unless what they're actually against is the decrease of complexity of the healer kit and if that's the case, it sounds like they like complexity and should be trying to DPS).
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