
Originally Posted by
Saefinn
Pretty much, I'm a semi-casual and WHM co-healer is a semi-casual, we're far from the elite types, we're just experienced healers. All we want is for the experience to be engaging. We're not asking for being a healer to be difficult or overly complex. We think what we had back in 2.0 and 3.0 were good (though I think 2.0 SCH was better as it was not OP), but WHM was in need of more love. The game evolves, sure, but healers haven't evolved with it. The way healers have evolved is to handle a much higher healing requirement, but the content hasn't increased healing requirements.
I don't think embracing the DPS downtime more would make the classes any less accessible either. You're right that many don't DPS anyway and DPS is optional for the vast majority of content so those people can do what they like with their DPS, but it is what most healers end up doing for the majority of their time, regardless of whether they want to DPS or not, it's what we have to fill the space.
It feels like the perception is that more healing skills = more healing focus, fewer DPS skills = less DPS focus, which isn't true because it means less healing required with only a monotonous DPS left to fill the time.
To me the ideal situation would be where you're healing 70% of the times and DPSing 30% of the time, but if I'm going to have to deal with a weighting of 30% healing and 70% DPS, then give me more in the DPS department. If they don't want us focusing on DPS then change the weighting. If you can't do that because of accessibility then give us more to do that isn't healing that isn't required for newbies or less skilled healers. Otherwise they can't expect experienced healers to enjoy the experience.