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  1. #1
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I think their plan is to eventually blur the lines in the holy trinity (or remove it altogether) to try and appeal to the most people as possible, plus because they have so many jobs now, it would probably make balancing easier, because I don’t think they have a big budget or big developer team?

    There’s also something someone might have said, that they don’t want to put all the pressure on healers, so that’s why healer’s dps buttons are very little and why they have crazy ogcd healing buttons, and why they’ve given raises to dps jobs.

    However with this “healers must dps” mantra, they’ve ended up creating a mind set of “oh I must dps as much as I can and heal only in emergencies” and it’s created the “healer parse” culture and a really boring 1 1 1 1 role where you’re barely healing and bored out of your mind pressing 1 1 1 1. Also for bad healers, they get 1 1 1 1 tunnel vision whilst their group is dying all around them because the mindset isn’t heal first.

    *grumbles about scripted incoming party damage which makes healing really boring*

    Healers are neither dps jobs first, with healing buttons, or healers first, with dps buttons. They’re no longer a defined thing as part of the trinity.
    (1)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Thoosa View Post
    I think their plan is to eventually blur the lines in the holy trinity (or remove it altogether) to try and appeal to the most people as possible, plus because they have so many jobs now, it would probably make balancing easier, because I don’t think they have a big budget or big developer team?

    There’s also something someone might have said, that they don’t want to put all the pressure on healers, so that’s why healer’s dps buttons are very little and why they have crazy ogcd healing buttons, and why they’ve given raises to dps jobs.

    However with this “healers must dps” mantra, they’ve ended up creating a mind set of “oh I must dps as much as I can and heal only in emergencies” and it’s created the “healer parse” culture and a really boring 1 1 1 1 role where you’re barely healing and bored out of your mind pressing 1 1 1 1. Also for bad healers, they get 1 1 1 1 tunnel vision whilst their group is dying all around them because the mindset isn’t heal first.

    *grumbles about scripted incoming party damage which makes healing really boring*

    Healers are neither dps jobs first, with healing buttons, or healers first, with dps buttons. They’re no longer a defined thing as part of the trinity.
    I think you may have missed a few stereotypes, or excuses for bad designs,, but probably not.

    Let's check them off:

    1- they don't have a big enough budget - not my problem
    2- they don't have enough designers - definitely not my problem, this game is successful, they keep adding jobs, they should able to to have a dedicated designer as the game grows
    3- bad healers let people die because they keep hitting 1 too often. Umm, no. bad healers are bad for many reasons, including being AFK, including NOT DPSing. People can also die such as (DPS) because they stand in the bad to0 much.
    4- healers need a "heal first" mindset. Partially true on that one but again damage being scripted, not so much, true in that people make mistakes.

    Finally, to your last statement, a healer in FFXIV (for myself) should have more heals and utility than a tank or a DPS, but do less DPS as a consequence than a DPS. Whether than ends up being 14 utility skills and 10 DPS skills - just throwing that out OR 16 utility and 8 DPS - whatever- as long as the end result works well (those are just random numbers)
    (2)