Oh I agree, it's unrealistic at this point, because making meaningful changes in that respect would be a monumental job.
The stance I take is that they should:
- Give us more to do in our downtime IE: DPS because the game isn't designed to value anything else we could be doing.
- Increase the healing requirement in a meaningful way for future content.
But it is unlikely to change because they've pretty much said as much. But if there is any optimism it's that they were the same way with MCH and MNK and eventually they got positive reworks. That said, I'm not holding onto any such optimism until evidence shows that it could go that way. And it's why I'm worried by the announcement of 7.0 changes for AST because if they've singled out AST over the others, it feels like they're probably going to go after the cards, which is about the only thing keeping me playing a healer role, as it's more than a Broil/Glare/Dosis spam, it's not much, but it breaks up the monotony in my down time, but I like the healing kits of all healer jobs...when I get to use them. And I can get enjoyment out of SGE if I purposefully play it badly as now that I've gotten good with it, I have to (which I know when SGE came out was my fear and hope I wouldn't get to).