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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saefinn View Post
    Pretty much, I'm a semi-casual and WHM co-healer is a semi-casual, we're far from the elite types, we're just experienced healers. All we want is for the experience to be engaging. We're not asking for being a healer to be difficult or overly complex. We think what we had back in 2.0 and 3.0 were good (though I think 2.0 SCH was better as it was not OP), but WHM was in need of more love. The game evolves, sure, but healers haven't evolved with it. The way healers have evolved is to handle a much higher healing requirement, but the content hasn't increased healing requirements.

    I don't think embracing the DPS downtime more would make the classes any less accessible either. You're right that many don't DPS anyway and DPS is optional for the vast majority of content so those people can do what they like with their DPS, but it is what most healers end up doing for the majority of their time, regardless of whether they want to DPS or not, it's what we have to fill the space.

    It feels like the perception is that more healing skills = more healing focus, fewer DPS skills = less DPS focus, which isn't true because it means less healing required with only a monotonous DPS left to fill the time.

    To me the ideal situation would be where you're healing 70% of the times and DPSing 30% of the time, but if I'm going to have to deal with a weighting of 30% healing and 70% DPS, then give me more in the DPS department. If they don't want us focusing on DPS then change the weighting. If you can't do that because of accessibility then give us more to do that isn't healing that isn't required for newbies or less skilled healers. Otherwise they can't expect experienced healers to enjoy the experience.

    I DEFINITELY get the idea of wanting to heal more. That seems fairly ideal for a role called...healer. However, it's unrealistic at this point (IMO) and I feel like requesting it is too easy for SE to ignore. Increasing the amount of healing required is going to be a HUGE undertaking including revamping most encounters and trying to rebalance all of the different abilities.

    That's why generally people lean towards a more interesting DPS kit. They can fairly easily make a DPS rotation do an average of whatever Glare/Dia would do in the same number of button presses. Honestly, I'd rather have something "different", namely having the healers lean into a "support" role. I like the idea of indirect DPS like AST's cards and I feel like giving healers more abilities to increase the damage of other players would make the role distinct while also giving them more to do. I would say WHM/SGE would get a bigger DPS kit and SCH/AST would be focused on support more.

    But, it seems unlikely anything would change unfortunately.
    (1)

  2. #2
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by LeonKeyh View Post
    I DEFINITELY get the idea of wanting to heal more. That seems fairly ideal for a role called...healer. However, it's unrealistic at this point (IMO) and I feel like requesting it is too easy for SE to ignore. Increasing the amount of healing required is going to be a HUGE undertaking including revamping most encounters and trying to rebalance all of the different abilities.

    That's why generally people lean towards a more interesting DPS kit. They can fairly easily make a DPS rotation do an average of whatever Glare/Dia would do in the same number of button presses. Honestly, I'd rather have something "different", namely having the healers lean into a "support" role. I like the idea of indirect DPS like AST's cards and I feel like giving healers more abilities to increase the damage of other players would make the role distinct while also giving them more to do. I would say WHM/SGE would get a bigger DPS kit and SCH/AST would be focused on support more.

    But, it seems unlikely anything would change unfortunately.
    Oh I agree, it's unrealistic at this point, because making meaningful changes in that respect would be a monumental job.

    The stance I take is that they should:
    - Give us more to do in our downtime IE: DPS because the game isn't designed to value anything else we could be doing.
    - Increase the healing requirement in a meaningful way for future content.

    But it is unlikely to change because they've pretty much said as much. But if there is any optimism it's that they were the same way with MCH and MNK and eventually they got positive reworks. That said, I'm not holding onto any such optimism until evidence shows that it could go that way. And it's why I'm worried by the announcement of 7.0 changes for AST because if they've singled out AST over the others, it feels like they're probably going to go after the cards, which is about the only thing keeping me playing a healer role, as it's more than a Broil/Glare/Dosis spam, it's not much, but it breaks up the monotony in my down time, but I like the healing kits of all healer jobs...when I get to use them. And I can get enjoyment out of SGE if I purposefully play it badly as now that I've gotten good with it, I have to (which I know when SGE came out was my fear and hope I wouldn't get to).
    (1)