many heals cant even manage normal content. If you make healing any more difficult as it is right now, even expert dungeons and nm trials will turn into huge fiestas.
Do extreme, solo heal them or raid ults if you want some "challenges"
many heals cant even manage normal content. If you make healing any more difficult as it is right now, even expert dungeons and nm trials will turn into huge fiestas.
Do extreme, solo heal them or raid ults if you want some "challenges"
So? A lot of dps can't dps. Do we need to turn dps jobs into 1 button jobs too?
There are tanks that never pop any mitigation and DPS that freestyle their rotation so poorly that I, as a Healer, will outDPS them. So why are Healers the exception to the rule? Any half decent Tank can literally carry a group of people thru pretty much every 4 man content with nary an issue, I know because I've carried many a group as a PLD when the healer died and I would never in a thousand years say that I am a great tank. WAR can literally solo an 8 man boss and GNB isn't exactly a slouch in being able to keep teammates up in a pinch so this type of argument is a crock. Bad players exist in every role. That isn't an excuse for keeping the skill ceiling for an entire role as low as humanly possible, especially since the role in the past was much harder to do.
And here's the problem. Actually solo healing extremes and upwards can be problematic.
It invalidates logs therefore that's one group of people who won't want to do it right away. Some fights have mechanics that are specifically designed to use two healers as stack points, having a single healer means that second marker is going to go somewhere random, that's always great fun to adjust for. Not to mention, I can't simply queue for anything to solo heal it without getting a premade.
So no, it's not just as simple as 'lol go solo heal them then'. Not even close.
As for your opening point. You are absolutely right, there are indeed many heals that can't handle normal content. Do you know why that is? Because this game will merrily let you waltz right up to the end game and start dipping your toes in Extremes and Savage whilst you barely manage to press more than a few buttons a minute.
There is absolutely NO difficulty curve that makes any kind of sense anymore. ARR had a proper legitimate curve but that got thrown in the gutter when SE lost their nerve over Pharos Sirus. Even classic HW and SB spikes fall flat now thanks to ilvl scaling and stat inflation. Meanwhile solo duties literally roll over and play dead for you and god forbid someone dares to try to coaxing some kind of skill or effort out of you in a full party MSQ duty.
The end result, people play right the way through the game paying more attention to their Netflix than the actual gameplay itself, then wonder why they randomly hit a wall the moment someone else isn't there to carry them.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I want to emphasis this by highlighting the current 24 man: Aglaia. I have healed it in base i580 gear without pressing a single heal outside of Addersgall for MP. Nearly 550 casts were spent on a single button. Which, by the way, was more than double every other button I press combined. I could have quite literally AFK'd to make dinner and my co-healer wouldn't have noticed a difference. And this wasn't me chadding them either. The content is simply so laughably undertuned it doesn't necessitate two healers whatsoever. You barely need one.As for your opening point. You are absolutely right, there are indeed many heals that can't handle normal content. Do you know why that is? Because this game will merrily let you waltz right up to the end game and start dipping your toes in Extremes and Savage whilst you barely manage to press more than a few buttons a minute.
At the Savage level, I've been practicing Sage and cleared both P1S and P2S with only a single GCD shield between both fights. P1S does so little damage, I'm actually trying to find spots for abilities like Pneuma because my kit is so bloated with oGCD heals, I don't even need to use all of them. Dragonsong has scarcely few "healer checks" despite being a near 19 minute encounter. 95% of the time people are dying to mechanical error or forgetting mitigation not due to healing.
This game's difficulty curve is all over the place and horrendously inconsistent. Ultima Unreal does more damage than P1S. Which is insane considering he's meant to be significantly easier.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
The reason many healers can't manage Normal is because the veterans quit doing that content and all you have left in Duty Finder are the crayon eating Curebots.
If healing had some challenge and engagement, you'd have actual healers in your groups. If healing is faceroll you only attract players who like being able to do a bare minimum.
I mean yeah, that's what tends to happen when a game expects not even the bare minimum amount of competency to clear content. On top of that, healers are rewarded with vastly inferior gameplay for playing their role well. So it's only natural that experienced healers move on. There's no depth to explore, or rotations to optimise.The reason many healers can't manage Normal is because the veterans quit doing that content and all you have left in Duty Finder are the crayon eating Curebots.
If healing had some challenge and engagement, you'd have actual healers in your groups. If healing is faceroll you only attract players who like being able to do a bare minimum.
Last edited by GoatOfWar; 07-18-2022 at 11:35 PM.
After hitting 90 on all the healers, all jobs really, there is just certain content I Will.Not.Do. anymore because of how bad of an experience it is.The reason many healers can't manage Normal is because the veterans quit doing that content and all you have left in Duty Finder are the crayon eating Curebots.
If healing had some challenge and engagement, you'd have actual healers in your groups. If healing is faceroll you only attract players who like being able to do a bare minimum.
5/6/7/8 roulette. Terrible rewards for the time invested.
Trials? Nope.
MSQ? Definitely not.
Mentor Roulette as a tank? I don't want an EX today with people who are severely undergeared and un-prepared for that content.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
You also have to take into account how annoying it can get, which deters some vets from even queuing as a healer.The reason many healers can't manage Normal is because the veterans quit doing that content and all you have left in Duty Finder are the crayon eating Curebots.
If healing had some challenge and engagement, you'd have actual healers in your groups. If healing is faceroll you only attract players who like being able to do a bare minimum.
Trials/raids? Congratulations, your co-healer is crap and you're going to have to hard carry this group who is getting hit by everything.
Dungeons in general? Congratulations, your tank/dps are horrible and will either get hit by everything and not use cooldowns, or the dps will be so bad to where you're at the top of the DPS chart and can tell (I should not be 2nd aggro in a 90 dungeon, tyvm).
Mentor? Congrats on getting that EX you never wanted to see again, with a group that's learning how to do the fight via DF instead of PF.
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