I have to agree that PLD, WAR and DRK all feel mismatched in mechanics.


DRK is the job with a massive HP pool and it tanks damage by sacrificing that HP. So why does WAR get the max HP boost and the HP drain mechanics?

PLD is the devout selfless vanguard that protects others at all cost, so why does DRK get the best shields and more party mitigation?

WAR is the job that rushes dead first into damage and doesn't flinch, so why does PLD get the most innate mitigation?

DRK should have WAR mitigation mechanics.
PLD should have DRK mitigation mechanics.
WAR should have PLD mitigation mechanics.