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  1. #1
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90

    What if Shield Bash were aoe stun ogcd? (NOT pvp)

    What if bois, what if?

    Would be a decent dungeon trash mit for early tanking.

    (0)

  2. #2
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    What if bois, what if?

    Would be a decent dungeon trash mit for early tanking.

    I would honestly be fine if it was just oGCD in general, the skill feels useless as it is.
    (3)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I am surprised it hasn't been Axed yet like yeah it strong in ARR when some bosses can be stunned but also just ARR stuff so not really a big deal.

    personally id like shield bash just to become a 2 charge damage OGCD and just take the damage off the gap closer
    (5)
    Last edited by Duskane; 05-10-2022 at 03:33 PM.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,970
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The only use it really has is the specific niche case in higher deep dungeon floors where you run into a mimic, or other actually dangerous mobs, while your oGCDs are disabled, that's pretty much it.
    (1)

  5. #5
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    No Lets say we didnt and move on
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  6. #6
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Wouldn't change much unless encounter design is changed for pld. The only tank that would benefit from an AoE stun at the moment is probably DRK due to their lack of self sustain, which they'd do better with just better self sustain.
    (0)
    Last edited by Seku; 05-11-2022 at 05:07 AM.

  7. #7
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seku View Post
    Wouldn't change much unless encounter design is changed for pld. The only tank that would benefit from an AoE stun at the moment is probably DRK due to their lack of self sustain, which they'd do better with just better self sustain.
    ? would be a pretty big boon in earlier content, remember pre-EW content exists.
    And it would never stop being useful in trash pulls, would be free mit like a super arms length
    (0)

  8. #8
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    ? would be a pretty big boon in earlier content, remember pre-EW content exists.
    And it would never stop being useful in trash pulls, would be free mit like a super arms length
    Wouldn't be a pretty big boon at all. Tanks take little damage and healers can near hp cap a tank in 1 GCD at lower end content. Would it be useful in trash packs? Yeah. Would it really change much as to how you'd pull and currently play current and old content? No.

    Would it save the healer time and allow them to dps? In theory yes. In reality probably not because no one coronadites trash pulls and a general strategy is used instead. This is the same reason why Living dead sucked in dungeons.

    Shield bash and Cover both should be removed from the game as Low Blow and Interception have mostly replaced them. This would lower "button bloat".

    The only thing that needs to change on PLD is the weird conditions to gain access to our party mitigation tools and allowing us to benefit from out Divine Veil shielding and not just the party. A larger goal would be to actually increase the amount of shielding from DV to be on par with base Shake if off from warrior.
    (1)
    Last edited by Seku; 05-14-2022 at 06:32 AM.

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seku View Post
    Wouldn't be a pretty big boon at all. Tanks take little damage and healers can near hp cap a tank in 1 GCD at lower end content. Would it be useful in trash packs? Yeah. Would it really change much as to how you'd pull and currently play current and old content? No.

    Would it save the healer time and allow them to dps? In theory yes. In reality probably not because no one coronadites trash pulls and a general strategy is used instead. This is the same reason why Living dead sucked in dungeons.

    Shield bash and Cover both should be removed from the game as Low Blow and Interception have mostly replaced them. This would lower "button bloat".

    The only thing that needs to change on PLD is the weird conditions to gain access to our party mitigation tools and allowing us to benefit from out Divine Veil shielding and not just the party. A larger goal would be to actually increase the amount of shielding from DV to be on par with base Shake if off from warrior.
    Shield Bash, I'll give you certainly. As long as it remains a GCD stun, it might as well not exist.

    But Cover? Certainly not my good fellow. Intervention has not replaced what Cover can do in the slightest. Arguably, Cover needs some of the nerfs it received since Shadowbringers lifted:
    A) removal of gauge cost and keeping it mitigation-free
    B) re-add the Lv66 mitigation trait, but keep the value like -10% or -15%, while keeping the 50 Oath gauge cost

    There are many ways in which way button "bloat" can be remedied, but I will sooner wish that the hell froze shut than to lose one of the last unique things about tanks in an attempt to cure button bloat.
    (0)

  10. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Shield Bash, I'll give you certainly. As long as it remains a GCD stun, it might as well not exist.

    But Cover? Certainly not my good fellow. Intervention has not replaced what Cover can do in the slightest. Arguably, Cover needs some of the nerfs it received since Shadowbringers lifted:
    A) removal of gauge cost and keeping it mitigation-free
    B) re-add the Lv66 mitigation trait, but keep the value like -10% or -15%, while keeping the 50 Oath gauge cost

    There are many ways in which way button "bloat" can be remedied, but I will sooner wish that the hell froze shut than to lose one of the last unique things about tanks in an attempt to cure button bloat.
    Your suggestions to fix cover still makes it a horrible version of Intervention and a backup with extremely niche uses at best currently. Also please show me where "Intervention has not replaced what cover can do in the slightest"

    You suggest 10% or 15% reduction on cover with gauge cost when intervention gives you 20% mitigation that can be increased to 30% if rampart or sentinel is used and if timed correctly and a 250 pot regen. This means at worse, aka you messed the timing up, intervention provides an additional 5% mitigation and 250 pot regen if you used rampart or sentinel. If you didn't use rampart or sentinel it is even with your suggestion or 5% below with a 250 pot regen. If you used it correctly (which you should once you learn the fight and TB) intervention is almost always subjectively better, the exception being in cases where cover can circumvent a mechanic entirely. So suggestion B is dead on arrival

    The only other times cover is good is if you're about to save someone from dying, which quickly gets overshadowed with learning the fight and dies off quickly as it holds no value beyond that currently in most situations. Also Intervention can achieve the exact same effect assuming the move won't 1 shot them, which random damage doesn't unless maybe in the highest tier of content. In which case we revert back to the first issue of everyone eventually learning the fight.

    With nothing to spend gauge as the OT you're going to use intervention as it's the better move 99.9% of the time, even with your "fixes". Suggestion A dead on arrival.

    Cover even with the 10-15% was mainly used as a method to protect the main tank, while you were the OT providing an extra cooldown which yet again...intervention has 100% replaced cover in this regard and every tank has now. So please show me where this "unique" button is ever used that was given out to the other tanks in slightly different ways. As TBN, Nascent Flash, and Heart of Corundum all do what cover, so much for it being "unique" other than you take the damage with cover, would have done in the past with the exception of a few situations where it was used in cheesed stragts and currently all out do cover, even with your "fix"

    Let's now say option C. 10-15% mitigation, no gauge cost and is on a timer ( which really is all the gauge really is but only counts when in melee range), intervention is still better due to the fact and as stated earlier you have nothing to spend your gauge on as OT. Hopefully, you're not turning the boss and moving it out of position to try and save someone to get in range of cover while MTing.

    The only way to "fix" cover would be to make it intervention, but you take the damage. Which ends up being just as useless as you just have the same thing twice and should in reality should just be PLD getting another mit, shielding, or OGCD as long as intervention exists as really all you've effectively done is attached Holy Shelton to cover.

    TLDR;
    Intervention has better mitigation if used correctly, a regen attached to it, and allows for the person that you're using it on to use their own mitigation tools and serves as the main function that cover was used for.

    Cover sucks in every situation outside of cheesing mechanics.
    (0)
    Last edited by Seku; 08-28-2022 at 06:27 AM.

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