Quote Originally Posted by Aurelius2625 View Post
How was WAR's identity since inception "big honking crits"?
1.x Warrior was about "big honking crits" to instantly heal you to full HP along with doing some of the best AoE in the game.

2.0 Warrior was about "big honking crits", largely as your only real means of survival.

2.1-2.5 Warrior still had strong Inner Beast hits, even if that damage meant almost nothing and people mostly avoided using Defiance after Infuriate or particular tankbusters.

3.x-4.18 Warrior was about "big honking crits", but merely insofar as damage, apart from Equilibrium critting. This was mostly a result of comparatively massive potencies, stacking Crit (and later DHit), and staying out of Defiance.

...It's never not been a major part of its identity. That was originally tied hand-in-hand with self-healing/lifesteal, but even if Warrior's mostly lost the first there's no reason to claim that the other shouldn't be considered a core component.