Oh, I don't think that it will ever change either. It largely has to do with the fact that the dev team tries really hard to make everyone happy, and is incredibly averse to any sort of backlash. That's why we have the current setup as a compromise of sorts - they did tip the balance of lifesteal briefly in DRK's favor in early Stormblood, but then backpedaled on feedback. For that matter, it took about two expansions worth of feedback to convince everyone involved that 'doing massively more damage than everyone else' was not acceptable as an identity-defining trait of WAR.

That being said, I do get why we frequently see posts about how bizarre the job fantasy is in this game for newer players, as in this OP. You're never going to see a change because most players struggle with adapting to it.